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Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity

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Title: Digital TutorsGroup: NOGRPSource: Digital.Tutors
Info Hash
C04C26844D277FF47B9AD63BAFA1168926E37AFD
Source
Unverified
Total Size
1.83 GB
Total Files
26
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Bookware

File List

FileSize
01. Introduction and project overview.mp48.8 MB
02. Open Subdiv Modeling.mp440.84 MB
03. Creating content with Open Subdiv Modeling.mp425.18 MB
04. Rendering with Solid Rocks for Vary.mp444.95 MB
05. Using Siger Studios V-Ray Material Preset Pro.mp433.32 MB
06. Establishing kit bashing pipeline within 3dsMax.mp460.12 MB
07. Using reference for inspiration in our Head Master scene.mp458.03 MB
08. Creating the base for our first texture.mp463.87 MB
09. Modifying wall panels using splines and profiles.mp461.19 MB
10. Finishing panels and adding vertical trim.mp452.3 MB
11. Creating baseboards and crown molding.mp462.79 MB
12. Adding support panels to help establish form.mp442.46 MB
13. Kit bashing viscorbel shapes to add detail.mp455.5 MB
14. Applying base materials to start preview renders.mp463.79 MB
15. Refining materials and saving our spline profiles.mp459.24 MB
16. Investigating free materials and modify UVs.mp461.71 MB
17. Ripping our textures using V-Ray and reviewing them in Photoshop.mp452.66 MB
18. Refining our texture and importing it into Unity.mp470.99 MB
19. Organizing our wall panels and blocking out our third texture.mp462.96 MB
20. Blocking out our trims and proportions for our texture.mp455.61 MB
21. Kitbashing Viscorbel shapes to establish fine detail.mp467.7 MB
22. Ripping out third texture using render to texture.mp440.21 MB
23. Replacing materials with our updated textures in Unity.mp430.94 MB
24. Fixing UV seams and tiling.mp463.44 MB
25. Review our scene and talk about what we have learned.mp428.82 MB
ProjectFiles.zip610.15 MB

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