Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI 2013
File List
| File | Size |
|---|---|
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/project_files.rar | 101.9 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/9. Scratching up the metal surfaces.flv | 82.36 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/5. Hand painting base diffuse areas.flv | 80.82 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/8. Painting dirt and grime.flv | 79.62 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/10. Adjusting specular highlights based on surfaces.flv | 77.1 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/6. Adding decals to the weapon and distressing them.flv | 73.72 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/11. Accounting for dirt and scratches when making a specular map.flv | 69 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/4. Blocking in base diffuse areas.flv | 68.57 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/7. Adding stains to the metal surfaces.flv | 68.37 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/3. Creating a masked tiled shader module for carbon fiber surfaces.flv | 52.7 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/12. Creating an emissive map for our game weapon.flv | 47.75 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/02.Setting up our Mari project for painting.flv | 39.99 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/13. Exporting maps for use in the game engine.flv | 32.52 MB |
| Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013/01.Introduction and project overview.flv | 8.27 MB |
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