Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]
File List
| File | Size |
|---|---|
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/01. Introduction and project overview.flv | 6.84 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/02. Robot sketches overview.flv | 19.02 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/03. Setting up the reference.flv | 59.7 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/04. Blocking overall body and arm joints.flv | 65.06 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/05. Blocking the arm and leg joint.flv | 53.5 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/06. Refining the chest and arms.flv | 73.94 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/07. Blocking the head and legs.flv | 81.94 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/08. Refining the arms and legs.flv | 67.79 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/09. Blocking the palm.flv | 62.81 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/10. Refining the palm and the arms.flv | 72.13 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/11. Refining the chest piece.flv | 76.85 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/12. Refining the middle chest piece.flv | 75.64 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/13. Setting up the chest for retopology.flv | 66.75 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/14. Blocking the head and arm joints.flv | 77.2 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/15. Blocking the rocket launchers.flv | 61.81 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/16. Blocking the back vents.flv | 64.93 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/17. Blocking the main polygons of the chest.flv | 68.28 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/18. Figuring out the chest topology.flv | 69.4 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/19. Blocking the back reactor piece.flv | 60.17 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/20. Capping the head and arm joints.flv | 67.61 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/21. Detailing head and arm joints.flv | 78.03 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/22. Blocking and detailing the rocket launchers.flv | 75.85 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/23. Blocking the rocket launcher outside piece.flv | 79.03 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/24. Refining the rocket launcher outside piece.flv | 73.9 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/25. Blocking the reactor outside piece.flv | 72.75 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/26. Refining the reactor and rocket pots.flv | 61.64 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/27. Blocking the holes for rockets.flv | 86.72 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/28. Detailing our rocket pots.flv | 76.95 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/29. Extending the rocket pots.flv | 82.81 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/30. Refining out the final rocket pots.flv | 82.9 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/31. Fixing edge flow problems on the rocket pots.flv | 55.26 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/32. Blocking out the basic rocket.flv | 80.23 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/33. Refining the rocket and adding bolts.flv | 89.35 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/34. Setting up the rockets in the rocket pots.flv | 64.19 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/35. Modeling out the reactor interior.flv | 74.99 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/36. Modeling the control board of the reactor.flv | 78.41 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/37. Adding more details to the control board.flv | 72.48 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/38. Finishing the control board.flv | 72.25 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/39. Cloning and positioning the control board.flv | 77.66 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/40. Blocking out the reactor core.flv | 79.81 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/41. Refining our complete reactor piece.flv | 77.41 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/42. Adding tubes to the rocket pots.flv | 67.12 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/43. Modeling out the vent floater.flv | 60.47 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/44. Detailing and positioning the vent floaters.flv | 67.28 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/45. Blocking out the major chest floater piece.flv | 73.5 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/46. Refining the big chest floater piece.flv | 66.15 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/47. Adding sphere detail bolts to the chest.flv | 70.72 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/48. Adding vents to the rocket pots.flv | 83.72 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/49. Edge refining the reactor and the chest.flv | 73.08 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/50. Refining the second big floater on the chest.flv | 77.67 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/51. Modeling the sphere joints.flv | 85.56 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/52. Modeling the high poly of the arm.flv | 77.81 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/53. Detailing the high poly of the arm.flv | 71.35 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/54. Editing the base mesh for the forearm.flv | 41.59 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/55. Modeling the basic high poly of the forearm.flv | 71.29 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/56. Modeling the forearm top piece mesh.flv | 58.44 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/57. Refining the forearm and blocking weapon.flv | 84.25 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/58. Modeling the weapon slide mechanism.flv | 71.33 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/59. Detailing the interior of the forearm.flv | 71.91 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/60. Blocking the gun barrel.flv | 66.22 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/61. Refining the interior of the forearm.flv | 72.13 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/62. Placing the forearm and fixing the interior.flv | 78.27 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/63. Modeling the final leg.flv | 69.02 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/64. Refining the final leg.flv | 62.77 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/65. Fixing the leg details and modeling the pelvis.flv | 71.86 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/66. Refining the pelvis mesh.flv | 67.66 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/67. Modeling the main floater for the pelvis.flv | 69.2 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/68. Adding vents to the pelvis mesh.flv | 69.18 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/69. Refining the floaters on the pelvis.flv | 25.65 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/70. Blocking the high poly head.flv | 71.93 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/71. Refining the head and blocking the eyes.flv | 72.41 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/72. Finishing the head and refining the eyes.flv | 79.19 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/73. Fixing the final head and tweaking the body.flv | 42.97 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/74. Blocking the palm and the finger joints.flv | 69.45 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/75. Modeling the fingers of the robot.flv | 66.81 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/76. Adding panels to the legs.flv | 76.55 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/77. Blocking out another floater mesh.flv | 75.45 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/78. Creating the main floater for the forearm.flv | 77.19 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/79. Unlinking and ungrouping the meshes.flv | 58.4 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/80. Adding smooth groups to the leg.flv | 67.21 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/81. Xforming the leg.flv | 68.35 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/82. Attaching the arm elements to pieces.flv | 47.49 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/83. Xforming the rocket pots.flv | 74.39 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/84. Xforming the bombs.flv | 72.06 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/85. Xforming the reactor of the robot.flv | 62.87 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/86. Linking the elements of the body.flv | 74.93 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/87. Setting up our final pose.flv | 83.15 MB |
| Digital Tutors (Creative Development) - High Poly Robot Modeling for Games in 3ds Max (Valentin Yovchev) [25.03.2013]/Project Files.zip | 375.77 MB |
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