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Lynda - Creating Urban Game Environments in 3DS Max

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Title: LyndaGroup: NOGRPSource: Lynda
Info Hash
566F80BEEC11B9E0D22A9D02476AAFDA5AB9107E
Source
Unverified
Total Size
1.65 GB
Total Files
79
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Bookware

File List

FileSize
Ex Files/Ex_Files_3dsMax_GEC.zip502.14 MB
8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp437.25 MB
3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp436.58 MB
5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp433.84 MB
7. Creating a Texture Library in Photoshop/Creating stone texture.mp432.58 MB
5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp431.52 MB
5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp428.84 MB
4. Texturing the Modular Construction/Layering color in window frames and doorways.mp428.48 MB
3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp427.92 MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp426.59 MB
7. Creating a Texture Library in Photoshop/Creating wood texture.mp426.07 MB
10. Preparing to Export/Setting up a naming convention and scene management.mp425.92 MB
7. Creating a Texture Library in Photoshop/Creating roads.mp425.86 MB
4. Texturing the Modular Construction/Adding stone accents.mp425.25 MB
8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp425.1 MB
4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp424.65 MB
7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp423.85 MB
7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp423.67 MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp422.61 MB
2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp420.49 MB
6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp420.1 MB
2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp419.85 MB
5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp418.94 MB
6. Assembling Structures/Setting pivot points for buildings.mp418.79 MB
5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp418.43 MB
8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp418.08 MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp417.99 MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp417.98 MB
5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp417.73 MB
10. Preparing to Export/Importing elements with detailed materials.mp417.65 MB
4. Texturing the Modular Construction/Making brick texture.mp416.65 MB
2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp416.37 MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp416.3 MB
8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp416.07 MB
4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp415.11 MB
3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp414.98 MB
2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp414.61 MB
9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp414.48 MB
3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp414.32 MB
3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp414.3 MB
2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp413.77 MB
2. Planning the Modeling of Cities for Games/Texturing intersections.mp413.24 MB
11. Conclusion/What's next.mp413.1 MB
2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp412.37 MB
8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp412.09 MB
5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp411.94 MB
3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp411.74 MB
0. Introduction/Welcome.mp411.24 MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp410.87 MB
4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp410.64 MB
8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp410.52 MB
1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp410.31 MB
8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp410.22 MB
5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp410.17 MB
1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp410.03 MB
9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp49.93 MB
10. Preparing to Export/Importing into Unity and recognizing limitations.mp49.85 MB
6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp49.14 MB
10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp49.09 MB
2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp49.05 MB
4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp48.99 MB
3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp48.74 MB
8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp48.68 MB
2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp48.63 MB
2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp47.74 MB
1. Planning a Low Poly Model/Analyzing concept art for texture.mp46.72 MB
10. Preparing to Export/Preparing for Unity as a world builder.mp46.4 MB
9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp46.26 MB
1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp46.07 MB
2. Planning the Modeling of Cities for Games/Laying out city blocks.mp45.8 MB
1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp45.68 MB
0. Introduction/Using the exercise files.mp45.58 MB
10. Preparing to Export/Renaming tools in 3ds Max.mp45.33 MB
1. Planning a Low Poly Model/Choosing between modeling and texturing.mp45.17 MB
3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp43.75 MB
0. Introduction/Understanding the design process.mp42.53 MB
0. Introduction/Software requirements.mp42.41 MB
7. Creating a Texture Library in Photoshop/Creating a texture library.mp41.72 MB
0. Introduction/What you should know before watching this course.mp4328.75 KB

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