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[CourseClub NET] Pluralsight - Designing a Character for Mobile Games in ZBrush

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Title: PluralsightGroup: NOGRPSource: Pluralsight
Info Hash
E9BF779D62A3A03D51BC7CB0D34C54D18FAE37C2
Source
Unverified
Total Size
847.97 MB
Total Files
21
Seeders
0
Leechers
2
Health
Score
2
Type
Bookware

File List

FileSize
Lesson 1. Introduction and project overview.mp46.75 MB
Lesson 10. Creating the sacrum bone.mp447.89 MB
Lesson 11. Developing the ribcage and pelvis.mp451.19 MB
Lesson 12. Defining the silhouette for the humerus bone.mp437.31 MB
Lesson 13. Continuing to sculpt the humerus bone.mp447.03 MB
Lesson 14. Creating the hand bones.mp441.31 MB
Lesson 15. Sculpting the foot bones.mp440 MB
Lesson 16. Exploring short bones.mp417.61 MB
Lesson 17. Analyzing the skeleton proportion.mp437.56 MB
Lesson 18. Adding clothing.mp425.39 MB
Lesson 19. Finishing our character.mp441.78 MB
Lesson 2. Organizing the folders.mp414.79 MB
Lesson 3. Creating our skeleton basemesh.mp455.25 MB
Lesson 4. Continuing the basemesh of the skeleton.mp449.48 MB
Lesson 5. Finishing the basic leg bones.mp461.03 MB
Lesson 6. Defining the final silhouette and proportion.mp461.72 MB
Lesson 7. Creating the skull.mp490.21 MB
Lesson 8. Sculpting the spine.mp455.57 MB
Lesson 9. Continuing to sculpt the spine.mp466.1 MB
[CourseClub.NET].url123 B
[FreeCourseSite.com].url127 B

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