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[ DevCourseWeb Com ] Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity

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Title: UdemyGroup: NOGRPSource: Udemy
Info Hash
7B2F461BE9FA71F03093E883EBFED315F5B3B6C1
Source
Unverified
Total Size
2.89 GB
Total Files
52
Seeders
0
Leechers
2
Health
Score
2
Type
Bookware

File List

FileSize
Get Bonus Downloads Here.url182 B
~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.mp431.77 MB
~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.srt3.01 KB
~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp435.02 MB
~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.srt5.25 KB
~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4155.92 MB
~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.srt19.52 KB
~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4197.76 MB
~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.srt19.52 KB
~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4129.42 MB
~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.srt19.85 KB
~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.mp4164.21 MB
~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.srt21.87 KB
~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.mp4103.1 MB
~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.srt11.71 KB
~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4171.89 MB
~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.srt20.43 KB
~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4102.48 MB
~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.srt13.72 KB
~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4101.83 MB
~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.srt11.49 KB
~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4108.96 MB
~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.srt11.39 KB
~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.mp4174.71 MB
~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.srt20.65 KB
~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp486.45 MB
~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.srt14.74 KB
~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4126.2 MB
~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).srt13.53 KB
~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.mp4143.71 MB
~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.srt16.76 KB
~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.mp487.98 MB
~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.srt13.66 KB
~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.mp4167.76 MB
~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.srt27.48 KB
~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.mp470.41 MB
~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.srt9.79 KB
~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp481.26 MB
~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).srt15.48 KB
~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp476.15 MB
~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).srt14.01 KB
~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.mp4115.37 MB
~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.srt16.51 KB
~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4164.02 MB
~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.srt19.95 KB
~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.mp496.43 MB
~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.srt12.91 KB
~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4154.09 MB
~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.srt20.63 KB
~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4111.8 MB
~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.srt14.49 KB
~Get Your Files Here !/Bonus Resources.txt386 B

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