[ DevCourseWeb Com ] Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity
File List
| File | Size |
|---|---|
| Get Bonus Downloads Here.url | 182 B |
| ~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.mp4 | 31.77 MB |
| ~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.srt | 3.01 KB |
| ~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4 | 35.02 MB |
| ~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.srt | 5.25 KB |
| ~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4 | 155.92 MB |
| ~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.srt | 19.52 KB |
| ~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4 | 197.76 MB |
| ~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.srt | 19.52 KB |
| ~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4 | 129.42 MB |
| ~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.srt | 19.85 KB |
| ~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.mp4 | 164.21 MB |
| ~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.srt | 21.87 KB |
| ~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.mp4 | 103.1 MB |
| ~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.srt | 11.71 KB |
| ~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4 | 171.89 MB |
| ~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.srt | 20.43 KB |
| ~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4 | 102.48 MB |
| ~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.srt | 13.72 KB |
| ~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4 | 101.83 MB |
| ~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.srt | 11.49 KB |
| ~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4 | 108.96 MB |
| ~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.srt | 11.39 KB |
| ~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.mp4 | 174.71 MB |
| ~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.srt | 20.65 KB |
| ~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4 | 86.45 MB |
| ~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.srt | 14.74 KB |
| ~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4 | 126.2 MB |
| ~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).srt | 13.53 KB |
| ~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.mp4 | 143.71 MB |
| ~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.srt | 16.76 KB |
| ~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.mp4 | 87.98 MB |
| ~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.srt | 13.66 KB |
| ~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.mp4 | 167.76 MB |
| ~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.srt | 27.48 KB |
| ~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.mp4 | 70.41 MB |
| ~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.srt | 9.79 KB |
| ~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4 | 81.26 MB |
| ~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).srt | 15.48 KB |
| ~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4 | 76.15 MB |
| ~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).srt | 14.01 KB |
| ~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.mp4 | 115.37 MB |
| ~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.srt | 16.51 KB |
| ~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4 | 164.02 MB |
| ~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.srt | 19.95 KB |
| ~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.mp4 | 96.43 MB |
| ~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.srt | 12.91 KB |
| ~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4 | 154.09 MB |
| ~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.srt | 20.63 KB |
| ~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4 | 111.8 MB |
| ~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.srt | 14.49 KB |
| ~Get Your Files Here !/Bonus Resources.txt | 386 B |
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