Skip to content

Pikuma - PS1 Programming with MIPS Assembly & C

Unverified source. This magnet is from an unverified source. The content may be unsafe or mislabeled. Proceed with caution.
Title: PikumaGroup: NOGRPDevice: Playstation
Info Hash
BC2FDD05499AAB5804164E8243788D94578056FC
Source
Unverified
Total Size
10.45 GB
Total Files
100
Seeders
0
Leechers
0
Health
Score
0
Type
Game

File List

FileSize
070. Coding a Rotating 3D Cube.mp454.98 MB
012. Going Over Our First MIPS Code.mp426.29 MB
043. Stack & Stack Pointer.mp442.51 MB
138. Exercise Testing Face Flags.mp426.4 MB
188. Adding Scene Objects & Audio.mp419.48 MB
065. A Review of 3D Projection.mp468.94 MB
082. Joypad Input with BIOS Functions.mp479.94 MB
030. Examples of CISC & RISC Machines.mp438.67 MB
146. Tessellation & Polygon Subdivision.mp4108.66 MB
052. Taking Advantage of our Delay Slots.mp428.78 MB
154. Changing the Thrust Magnitude.mp473.77 MB
011. Exercise Our First MIPS Code.mp418.45 MB
068. Basic 3D Transformations.mp445.86 MB
091. Generating an ISO on Windows XP.mp447.12 MB
074. Fixed-Point Numbers.mp448.52 MB
143. Manually Position Textures in VRAM.mp480.09 MB
133. Track Sections & Faces.mp466.24 MB
178. Converting WAV to VAG.mp427.94 MB
047. Variable Alignment.mp420.15 MB
095. Dynamically Allocating Buffers.mp449.81 MB
097. Interpreting Bytes as Numbers.mp472.29 MB
125. Visualizing Textured 3D Objects.mp440.5 MB
018. Pseudo-Instructions.mp434.24 MB
167. Update Ship's Nearest Section.mp447.66 MB
058. Psy-Q Integer Data Types.mp414.25 MB
176. Preventing Negative Height Values.mp421.07 MB
175. Track Attraction & Repulsion Forces.mp433.64 MB
010. Jump & Branch Instructions.mp435.06 MB
064. The Arrow Operator.mp456.52 MB
100. UV Coordinates, TPAGE, & CLUT.mp461.13 MB
041. Flat-Shaded Triangle Subroutine.mp449.37 MB
035. Sending Display Control Packets to GP1.mp481.47 MB
152. Adding the Ship Header File.mp410.16 MB
149. Subdividing UV Coordinates.mp448.99 MB
089. Coding the Look-At Camera Model.mp483.63 MB
163. Maximum Yaw Velocity.mp432.67 MB
132. Drawing Scene Objects.mp452.01 MB
045. Stack & Heap Space.mp439.42 MB
072. Coding Quads as Cube Faces.mp412.56 MB
066. Vertices & Face Indices.mp452.57 MB
158. Coding the Object's Orientation.mp463.43 MB
162. Yaw Velocity.mp487.58 MB
145. Flip Face Texture.mp425.18 MB
101. Installing TIM Tool.mp47.65 MB
009. Store, Add, & Subtract Instructions.mp442.22 MB
028. Logical Instructions.mp428.28 MB
134. Structs for Sessions & Faces.mp423.47 MB
185. Adding Audio Track to ISO.mp439.87 MB
179. Playing a VAG Sound Effect.mp469.66 MB
017. Fixing Off-By-One Error.mp410.29 MB
131. Camera-Object Distance Check.mp441.1 MB
079. Inline GTE Instructions.mp462.87 MB
120. A Function to Extract LZSS Data.mp433.58 MB
088. The LookAt Function.mp466.73 MB
137. Shrinking Track Vertices.mp492.2 MB
055. Installing Tools on Windows XP.mp466.76 MB
081. Reading Joypad State.mp465.96 MB
114. Reading Primitives from PRM File.mp458.35 MB
061. Sorting Primitives into the OT.mp447.86 MB
113. Handling Different Primitive Types.mp4103.01 MB
013. Installing the ARMIPS Assembler.mp434.7 MB
161. Placing Camera Behind the Ship.mp448.21 MB
083. Joypad Header & Implementation.mp490.43 MB
159. Drawing XYZ Axis.mp425.59 MB
046. Variables.mp443.2 MB
117. CMP File Layout.mp468.74 MB
020. Some Warm Up Exercises.mp417.43 MB
148. A Function to Draw Quads Recursively.mp475.94 MB
111. Reading Object Name from PRM File.mp455.21 MB
076. Different Transform Matrix per Object.mp460.67 MB
155. Applying the Thrust Force.mp460.94 MB
093. A Function to Read Files from the CD.mp493.63 MB
033. Drawing Primitives.mp436.17 MB
006. Memory & Endianness.mp430.97 MB
096. Heap Initialization on Windows 11.mp424.66 MB
060. Ordering Table & Primitive Buffer.mp461.83 MB
049. Copying Image Data to VRAM.mp4103.38 MB
019. The MIPS Pipeline.mp466.19 MB
054. Installing Tools on Windows 11.mp446.54 MB
069. RotTransPers Function.mp470.44 MB
005. The MIPS CPU.mp443.08 MB
086. Camera Space.mp454.8 MB
092. Generating an ISO on Windows 11.mp432.7 MB
029. Bitshifting Instructions.mp432.14 MB
124. Rendering Textured Triangles.mp424.09 MB
157. Populating our Rotation Matrix.mp471.03 MB
189. Conclusion & Next Steps.mp495.34 MB
025. Factorial Subroutine.mp440 MB
022. Register Shorthand.mp422.98 MB
code.zip1.47 GB
024. Solving our Factorial Exercise.mp440.56 MB
139. Drawing Quad Lines.mp428.19 MB
182. Countdown Sound Effects.mp425.44 MB
104. Textured Cube Faces.mp484.05 MB
027. Sign Extension.mp429.87 MB
141. Clamping Overflow Values.mp475.81 MB
021. Solving our Warm Up Exercises.mp443.22 MB
170. Loading Track Session Normals.mp460.88 MB
048. Vector Alignment.mp462.64 MB
102. TIM File Format.mp425.85 MB

Trackers

No trackers found.