Pikuma - 2D Game Physics Programming 2026-3
File List
| File | Size |
|---|---|
| 099. Deriving the Linear Impulse Formula.mp4 | 118.01 MB |
| 002. How to Take this Course.mp4 | 4.32 MB |
| 003. What is Game Physics.mp4 | 27.18 MB |
| 004. A Quick Review of Vector Math.mp4 | 6.54 MB |
| 005. Vector & Scalar Quantities.mp4 | 68.8 MB |
| 006. Using the P5js Web Editor.mp4 | 14.16 MB |
| 007. Visualizing Errors in the Web Editor.mp4 | 2.21 MB |
| 008. Coding a Vec2 Class.mp4 | 16.38 MB |
| 009. Vector Magnitude.mp4 | 43.16 MB |
| 010. Vector Addition & Subtraction.mp4 | 48.88 MB |
| 011. Methods for Vector Addition & Subtraction.mp4 | 16.07 MB |
| 012. Vector Equality.mp4 | 13.13 MB |
| 013. Scaling Vectors.mp4 | 14.51 MB |
| 014. Static Methods.mp4 | 8.23 MB |
| 015. Applications of Vector Addition & Subtraction.mp4 | 32.21 MB |
| 016. Dot Product.mp4 | 59.02 MB |
| 017. Is the Dot Product Commutative.mp4 | 16.18 MB |
| 018. Cross Product.mp4 | 53.28 MB |
| 019. Coding the Cross Product Method.mp4 | 12.14 MB |
| 020. Exercise Perpendicular 2D Vector.mp4 | 17.66 MB |
| 021. Perpendicular 2D Vector.mp4 | 11.5 MB |
| 022. Exercise Vec3 Methods.mp4 | 8.17 MB |
| 023. Vec3 Methods.mp4 | 11.11 MB |
| 024. Vector Normalization.mp4 | 35.63 MB |
| 025. Coding the Normalization Method.mp4 | 7.53 MB |
| 026. Scaling, Translating, and Rotating Vectors.mp4 | 43.69 MB |
| 027. Quick Review of Sine & Cosine.mp4 | 40.81 MB |
| 028. Vector Rotation Proof (x-component).mp4 | 97.93 MB |
| 029. Vector Rotation Proof (y-component).mp4 | 36.16 MB |
| 030. Coding the Vec2 Rotate Method.mp4 | 23.95 MB |
| 031. Concluding our JavaScript Vector Class.mp4 | 11.3 MB |
| 032. Vec2 C++ Header File.mp4 | 15.71 MB |
| 033. A Quick Look at C++ Vec2 Syntax.mp4 | 42.57 MB |
| 034. Vec2 Operator Overloading.mp4 | 33.96 MB |
| 035. Technologies & Dependencies.mp4 | 39.15 MB |
| 036. Folder Structure.mp4 | 67.45 MB |
| 037. Initial Project Files.mp4 | 44.52 MB |
| 038. Compiling using GCC & Linux.mp4 | 19.48 MB |
| 039. Makefile.mp4 | 9.29 MB |
| 040. Configuring Visual Studio on Windows.mp4 | 33.99 MB |
| 041. Introduction to Particle Physics.mp4 | 64.24 MB |
| 042. Particle Class.mp4 | 23.57 MB |
| 043. Particle Velocity.mp4 | 14.35 MB |
| 044. Using the + Operator to Add Vectors.mp4 | 5.79 MB |
| 045. Controlling our Framerate.mp4 | 56.55 MB |
| 046. Framerate Independent Movement.mp4 | 50.05 MB |
| 047. Clamping Invalid DeltaTime Values.mp4 | 6.59 MB |
| 048. Moving in a Constant Velocity.mp4 | 32.52 MB |
| 049. Changing the Particle's Velocity.mp4 | 35.11 MB |
| 050. Keeping the Particle Inside the Window.mp4 | 25.63 MB |
| 051. Constant Acceleration.mp4 | 19.08 MB |
| 052. Discrete vs. Continuous.mp4 | 67.97 MB |
| 053. Integration & Movement Simulation.mp4 | 79.46 MB |
| 054. Different Integration Methods.mp4 | 49.01 MB |
| 055. Particle Integrate Function.mp4 | 8.51 MB |
| 056. Applying Forces to Particles.mp4 | 67.88 MB |
| 057. Function to Add Force.mp4 | 18.48 MB |
| 058. Particles with Different Mass.mp4 | 26.02 MB |
| 059. The Weight Force.mp4 | 38.2 MB |
| 060. Inverse of the Mass.mp4 | 8.01 MB |
| 061. Applying Forces with the Keyboard.mp4 | 10.48 MB |
| 062. Drag Force.mp4 | 77.78 MB |
| 063. Drag Force Function.mp4 | 28.44 MB |
| 064. Handling Mouse Clicks with SDL.mp4 | 8.87 MB |
| 065. Unexpected Drag Behavior.mp4 | 4.26 MB |
| 066. Friction Force.mp4 | 43.59 MB |
| 067. Friction Force Function.mp4 | 17.89 MB |
| 068. Gravitational Attraction Force.mp4 | 68.46 MB |
| 069. Gravitational Attraction Force Function.mp4 | 35.09 MB |
| 070. Spring Force.mp4 | 77.22 MB |
| 071. Spring Force Function.mp4 | 39.83 MB |
| 072. Exercise Spring Forces.mp4 | 33.21 MB |
| 073. Multiple Particles Chain.mp4 | 37.01 MB |
| 074. Multiple Particles Soft body.mp4 | 28.04 MB |
| 075. Soft Bodies & Verlet Integration.mp4 | 46.67 MB |
| 076. Rigid-Bodies.mp4 | 43.7 MB |
| 077. Shapes.mp4 | 33.47 MB |
| 078. Shape Class.mp4 | 13.35 MB |
| 079. Shape Class Implementation.mp4 | 35.83 MB |
| 080. Circle Shape.mp4 | 24.86 MB |
| 081. Angular Velocity & Angular Acceleration.mp4 | 47.38 MB |
| 082. Torque & Moment of Inertia.mp4 | 79.9 MB |
| 083. Circle Shape Angular Motion.mp4 | 44.64 MB |
| 084. Box Vertices.mp4 | 53.9 MB |
| 085. Local Space vs. World Space.mp4 | 45.68 MB |
| 086. Body Update Function.mp4 | 9.46 MB |
| 087. Why Not a Shape Draw Function.mp4 | 15.5 MB |
| 088. No Draw Method in the Shape Class.mp4 | 11.85 MB |
| 089. Circle-Circle Collision Detection.mp4 | 51.33 MB |
| 090. Circle-Circle Collision Class.mp4 | 32.57 MB |
| 091. Circle-Circle Collision Implementation.mp4 | 21.63 MB |
| 092. Collision Contact Information.mp4 | 48.09 MB |
| 093. Collision Information Code.mp4 | 63.22 MB |
| 094. Broad Phase & Narrow Phase.mp4 | 61.27 MB |
| 095. The Projection Method.mp4 | 64.43 MB |
| 095-1. Implementing the Projection Method.mp4 | 11.82 MB |
| 096. Objects with Infinite Mass.mp4 | 30.02 MB |
| 097. Impulse Method & Momentum.mp4 | 44.69 MB |
| 098. Impulse.mp4 | 47.05 MB |
| 001. Introduction & Learning Outcomes.mp4 | 45.31 MB |
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