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Pikuma - 2D Game Physics Programming 2026-3

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Title: Pikuma - 2D Game Physics ProgrammingGroup: 3Year: 2026
Info Hash
76A1D95CA5D2FBBE0554907D52C48138C6F5990A
Source
Unverified
Total Size
7.18 GB
Total Files
100
Seeders
0
Leechers
0
Health
Score
0
Type
Movie

File List

FileSize
099. Deriving the Linear Impulse Formula.mp4118.01 MB
002. How to Take this Course.mp44.32 MB
003. What is Game Physics.mp427.18 MB
004. A Quick Review of Vector Math.mp46.54 MB
005. Vector & Scalar Quantities.mp468.8 MB
006. Using the P5js Web Editor.mp414.16 MB
007. Visualizing Errors in the Web Editor.mp42.21 MB
008. Coding a Vec2 Class.mp416.38 MB
009. Vector Magnitude.mp443.16 MB
010. Vector Addition & Subtraction.mp448.88 MB
011. Methods for Vector Addition & Subtraction.mp416.07 MB
012. Vector Equality.mp413.13 MB
013. Scaling Vectors.mp414.51 MB
014. Static Methods.mp48.23 MB
015. Applications of Vector Addition & Subtraction.mp432.21 MB
016. Dot Product.mp459.02 MB
017. Is the Dot Product Commutative.mp416.18 MB
018. Cross Product.mp453.28 MB
019. Coding the Cross Product Method.mp412.14 MB
020. Exercise Perpendicular 2D Vector.mp417.66 MB
021. Perpendicular 2D Vector.mp411.5 MB
022. Exercise Vec3 Methods.mp48.17 MB
023. Vec3 Methods.mp411.11 MB
024. Vector Normalization.mp435.63 MB
025. Coding the Normalization Method.mp47.53 MB
026. Scaling, Translating, and Rotating Vectors.mp443.69 MB
027. Quick Review of Sine & Cosine.mp440.81 MB
028. Vector Rotation Proof (x-component).mp497.93 MB
029. Vector Rotation Proof (y-component).mp436.16 MB
030. Coding the Vec2 Rotate Method.mp423.95 MB
031. Concluding our JavaScript Vector Class.mp411.3 MB
032. Vec2 C++ Header File.mp415.71 MB
033. A Quick Look at C++ Vec2 Syntax.mp442.57 MB
034. Vec2 Operator Overloading.mp433.96 MB
035. Technologies & Dependencies.mp439.15 MB
036. Folder Structure.mp467.45 MB
037. Initial Project Files.mp444.52 MB
038. Compiling using GCC & Linux.mp419.48 MB
039. Makefile.mp49.29 MB
040. Configuring Visual Studio on Windows.mp433.99 MB
041. Introduction to Particle Physics.mp464.24 MB
042. Particle Class.mp423.57 MB
043. Particle Velocity.mp414.35 MB
044. Using the + Operator to Add Vectors.mp45.79 MB
045. Controlling our Framerate.mp456.55 MB
046. Framerate Independent Movement.mp450.05 MB
047. Clamping Invalid DeltaTime Values.mp46.59 MB
048. Moving in a Constant Velocity.mp432.52 MB
049. Changing the Particle's Velocity.mp435.11 MB
050. Keeping the Particle Inside the Window.mp425.63 MB
051. Constant Acceleration.mp419.08 MB
052. Discrete vs. Continuous.mp467.97 MB
053. Integration & Movement Simulation.mp479.46 MB
054. Different Integration Methods.mp449.01 MB
055. Particle Integrate Function.mp48.51 MB
056. Applying Forces to Particles.mp467.88 MB
057. Function to Add Force.mp418.48 MB
058. Particles with Different Mass.mp426.02 MB
059. The Weight Force.mp438.2 MB
060. Inverse of the Mass.mp48.01 MB
061. Applying Forces with the Keyboard.mp410.48 MB
062. Drag Force.mp477.78 MB
063. Drag Force Function.mp428.44 MB
064. Handling Mouse Clicks with SDL.mp48.87 MB
065. Unexpected Drag Behavior.mp44.26 MB
066. Friction Force.mp443.59 MB
067. Friction Force Function.mp417.89 MB
068. Gravitational Attraction Force.mp468.46 MB
069. Gravitational Attraction Force Function.mp435.09 MB
070. Spring Force.mp477.22 MB
071. Spring Force Function.mp439.83 MB
072. Exercise Spring Forces.mp433.21 MB
073. Multiple Particles Chain.mp437.01 MB
074. Multiple Particles Soft body.mp428.04 MB
075. Soft Bodies & Verlet Integration.mp446.67 MB
076. Rigid-Bodies.mp443.7 MB
077. Shapes.mp433.47 MB
078. Shape Class.mp413.35 MB
079. Shape Class Implementation.mp435.83 MB
080. Circle Shape.mp424.86 MB
081. Angular Velocity & Angular Acceleration.mp447.38 MB
082. Torque & Moment of Inertia.mp479.9 MB
083. Circle Shape Angular Motion.mp444.64 MB
084. Box Vertices.mp453.9 MB
085. Local Space vs. World Space.mp445.68 MB
086. Body Update Function.mp49.46 MB
087. Why Not a Shape Draw Function.mp415.5 MB
088. No Draw Method in the Shape Class.mp411.85 MB
089. Circle-Circle Collision Detection.mp451.33 MB
090. Circle-Circle Collision Class.mp432.57 MB
091. Circle-Circle Collision Implementation.mp421.63 MB
092. Collision Contact Information.mp448.09 MB
093. Collision Information Code.mp463.22 MB
094. Broad Phase & Narrow Phase.mp461.27 MB
095. The Projection Method.mp464.43 MB
095-1. Implementing the Projection Method.mp411.82 MB
096. Objects with Infinite Mass.mp430.02 MB
097. Impulse Method & Momentum.mp444.69 MB
098. Impulse.mp447.05 MB
001. Introduction & Learning Outcomes.mp445.31 MB

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