Enemy AI and Waypoints
File List
| File | Size |
|---|---|
| ProjectFiles.rar | 428.19 MB |
| 32 - Updating our enemy prefab with the new geometry.flv | 80.88 MB |
| 14 - Coding a function to return a random waypoint.flv | 66.5 MB |
| 33 - Changing our enemy animation in code with animation play.flv | 60.82 MB |
| 16 - Creating a Spawner script to create new enemies.flv | 59.85 MB |
| 34 - Coding an attack decision into our transition function.flv | 58.24 MB |
| 35 - Telling our Spawn Controller when an enemy has died.flv | 57.58 MB |
| 23 - Refactoring our code into a new function.flv | 57.57 MB |
| 22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv | 57.24 MB |
| 43 - Stopping the animations from playing while paused.flv | 56.46 MB |
| 08 - Relaying information to neighbors without infinite loops.flv | 55.75 MB |
| 36 - Changing our movement speed based on the current state.flv | 55.4 MB |
| 06 - Coding a variable distance with a while loop.flv | 54.08 MB |
| 39 - Using random values to create more realistic movement.flv | 51.41 MB |
| 13 - Locating the closest waypoint to any point in space.flv | 49.69 MB |
| 18 - Controlling the number of enemies spawned.flv | 49.23 MB |
| 15 - Using a While True Yield loop to update every few seconds.flv | 49.08 MB |
| 09 - Initializing a Generic List of waypoints to get to the player.flv | 48.51 MB |
| 29 - Adding a distance check before the enemy starts following.flv | 47.84 MB |
| 31 - Importing our final geometry and splitting animations.flv | 47.65 MB |
| 30 - Transforming the enemy forward in the start state.flv | 47.61 MB |
| 26 - Creating a basic Finite State Machine to run our enemy AI.flv | 45.56 MB |
| 41 - Testing if we have been attacked or hit.flv | 45.18 MB |
| 20 - Moving with the Smooth Damp method.flv | 44.73 MB |
| 03 - Waypoint ideas, concepts and our implementation.flv | 44.28 MB |
| 44 - Stopping the logic from running when the game is over.flv | 42.91 MB |
| 04 - Creating an initial Waypoint prefab and setting it up.flv | 42.79 MB |
| 10 - Creating an initialize function and removing the countdown.flv | 42.74 MB |
| 19 - Creating a basic enemy script to use our waypoints.flv | 41.95 MB |
| 11 - Using conditionals to check if we want to update the list.flv | 41.91 MB |
| 21 - Deciding when to go to the next waypoint.flv | 41.82 MB |
| 25 - Refactoring into an infinite loop function to update waypoints.flv | 40.02 MB |
| 40 - Adding a collider to our prefab for hit testing.flv | 39.94 MB |
| 12 - Creating a controller script that gathers all the waypoints.flv | 38.23 MB |
| 27 - Using a Switch statement to run code based on the enemy state.flv | 37.89 MB |
| 42 - Coding for other notifications to work in our game.flv | 37.32 MB |
| 24 - Updating the Player Location list so the enemies don't stop.flv | 36.22 MB |
| 02 - Mapping out the problem of entities moving around our level.flv | 35.69 MB |
| 37 - Refactoring our code to be more readable and user friendly.flv | 34.54 MB |
| 05 - Filtering nearby objects to other waypoints with a layer mask.flv | 34.38 MB |
| 07 - Building in line-of-sight with layer masks.flv | 33.12 MB |
| 28 - Creating a function to check for transitions.flv | 32.62 MB |
| 38 - Playtesting our enemy AI and hunting down bugs.flv | 29.78 MB |
| 17 - Using a Spawn Controller to randomly spawn enemies.flv | 22.28 MB |
| 01 - Introduction and project overview.flv | 8.14 MB |
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