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Enemy AI and Waypoints

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Title: Enemy AI and WaypointsGroup: NOGRP
Info Hash
4039C5605433D05EAF3F5091A5B853091DECA0DA
Source
Unverified
Total Size
2.38 GB
Total Files
45
Seeders
2
Leechers
0
Health
2.00
Score
4
Type
Other

File List

FileSize
ProjectFiles.rar428.19 MB
32 - Updating our enemy prefab with the new geometry.flv80.88 MB
14 - Coding a function to return a random waypoint.flv66.5 MB
33 - Changing our enemy animation in code with animation play.flv60.82 MB
16 - Creating a Spawner script to create new enemies.flv59.85 MB
34 - Coding an attack decision into our transition function.flv58.24 MB
35 - Telling our Spawn Controller when an enemy has died.flv57.58 MB
23 - Refactoring our code into a new function.flv57.57 MB
22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv57.24 MB
43 - Stopping the animations from playing while paused.flv56.46 MB
08 - Relaying information to neighbors without infinite loops.flv55.75 MB
36 - Changing our movement speed based on the current state.flv55.4 MB
06 - Coding a variable distance with a while loop.flv54.08 MB
39 - Using random values to create more realistic movement.flv51.41 MB
13 - Locating the closest waypoint to any point in space.flv49.69 MB
18 - Controlling the number of enemies spawned.flv49.23 MB
15 - Using a While True Yield loop to update every few seconds.flv49.08 MB
09 - Initializing a Generic List of waypoints to get to the player.flv48.51 MB
29 - Adding a distance check before the enemy starts following.flv47.84 MB
31 - Importing our final geometry and splitting animations.flv47.65 MB
30 - Transforming the enemy forward in the start state.flv47.61 MB
26 - Creating a basic Finite State Machine to run our enemy AI.flv45.56 MB
41 - Testing if we have been attacked or hit.flv45.18 MB
20 - Moving with the Smooth Damp method.flv44.73 MB
03 - Waypoint ideas, concepts and our implementation.flv44.28 MB
44 - Stopping the logic from running when the game is over.flv42.91 MB
04 - Creating an initial Waypoint prefab and setting it up.flv42.79 MB
10 - Creating an initialize function and removing the countdown.flv42.74 MB
19 - Creating a basic enemy script to use our waypoints.flv41.95 MB
11 - Using conditionals to check if we want to update the list.flv41.91 MB
21 - Deciding when to go to the next waypoint.flv41.82 MB
25 - Refactoring into an infinite loop function to update waypoints.flv40.02 MB
40 - Adding a collider to our prefab for hit testing.flv39.94 MB
12 - Creating a controller script that gathers all the waypoints.flv38.23 MB
27 - Using a Switch statement to run code based on the enemy state.flv37.89 MB
42 - Coding for other notifications to work in our game.flv37.32 MB
24 - Updating the Player Location list so the enemies don't stop.flv36.22 MB
02 - Mapping out the problem of entities moving around our level.flv35.69 MB
37 - Refactoring our code to be more readable and user friendly.flv34.54 MB
05 - Filtering nearby objects to other waypoints with a layer mask.flv34.38 MB
07 - Building in line-of-sight with layer masks.flv33.12 MB
28 - Creating a function to check for transitions.flv32.62 MB
38 - Playtesting our enemy AI and hunting down bugs.flv29.78 MB
17 - Using a Spawn Controller to randomly spawn enemies.flv22.28 MB
01 - Introduction and project overview.flv8.14 MB

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