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Pluralsight - Creating Game-ready Modular Structures in 3ds Max by Dan Cox (2016)

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Title: Pluralsight - Creating GameGroup: NOGRPSource: Pluralsight
Info Hash
1547AE9AFDB6C4AD962A29C3F583FB5B037C97EB
Source
Unverified
Total Size
2.81 GB
Total Files
19
Seeders
3
Leechers
0
Health
3.00
Score
6
Type
Bookware

File List

FileSize
3ds-max-creating-game-ready-modular-structures.zip1.45 GB
01 - Course Overview - Course Overview.mp45.61 MB
02 - Creating the Low-polygon Model - DynaMeshing Your High-poly Model.mp434.73 MB
03 - Creating the Low-polygon Model - Getting Your Scene Ready.mp431.59 MB
04 - Creating the Low-polygon Model - Intro to Optimization Tools.mp4103.4 MB
05 - Creating the Low-polygon Model - Lining up Designed Edges.mp480.73 MB
06 - Creating the Low-polygon Model - Optimizing the Pillar Wall.mp4172.04 MB
07 - Creating the Low-polygon Model - Proboolean and Optimizing.mp472.94 MB
08 - Creating the Low-polygon Model - Examining the Final Result.mp466.47 MB
09 - Creating the Unwrap - Breaking Apart Your Unwrap.mp482.19 MB
10 - Creating the Unwrap - Packing Your Unwrap.mp499.68 MB
11 - Baking the Textures - Exploding Your Mesh and Aligning Your Meshes.mp470.3 MB
12 - Baking the Textures - Baking in xNormal.mp446.38 MB
13 - Baking the Textures - Examining the Bake.mp468.32 MB
14 - Repurposing the Modules - Creating a Tapered Wall and Corner.mp4105.32 MB
15 - Repurposing the Modules - Creating a Bend Mesh.mp4101.66 MB
16 - Repurposing the Modules - Creating a New Pillar.mp4116.07 MB
17 - Repurposing the Modules - Getting Objects Ready for Export.mp443.19 MB
18 - Repurposing the Modules - Importing into Unreal.mp494.27 MB

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