Pluralsight - Creating Game-ready Modular Structures in 3ds Max by Dan Cox (2016)
File List
| File | Size |
|---|---|
| 3ds-max-creating-game-ready-modular-structures.zip | 1.45 GB |
| 01 - Course Overview - Course Overview.mp4 | 5.61 MB |
| 02 - Creating the Low-polygon Model - DynaMeshing Your High-poly Model.mp4 | 34.73 MB |
| 03 - Creating the Low-polygon Model - Getting Your Scene Ready.mp4 | 31.59 MB |
| 04 - Creating the Low-polygon Model - Intro to Optimization Tools.mp4 | 103.4 MB |
| 05 - Creating the Low-polygon Model - Lining up Designed Edges.mp4 | 80.73 MB |
| 06 - Creating the Low-polygon Model - Optimizing the Pillar Wall.mp4 | 172.04 MB |
| 07 - Creating the Low-polygon Model - Proboolean and Optimizing.mp4 | 72.94 MB |
| 08 - Creating the Low-polygon Model - Examining the Final Result.mp4 | 66.47 MB |
| 09 - Creating the Unwrap - Breaking Apart Your Unwrap.mp4 | 82.19 MB |
| 10 - Creating the Unwrap - Packing Your Unwrap.mp4 | 99.68 MB |
| 11 - Baking the Textures - Exploding Your Mesh and Aligning Your Meshes.mp4 | 70.3 MB |
| 12 - Baking the Textures - Baking in xNormal.mp4 | 46.38 MB |
| 13 - Baking the Textures - Examining the Bake.mp4 | 68.32 MB |
| 14 - Repurposing the Modules - Creating a Tapered Wall and Corner.mp4 | 105.32 MB |
| 15 - Repurposing the Modules - Creating a Bend Mesh.mp4 | 101.66 MB |
| 16 - Repurposing the Modules - Creating a New Pillar.mp4 | 116.07 MB |
| 17 - Repurposing the Modules - Getting Objects Ready for Export.mp4 | 43.19 MB |
| 18 - Repurposing the Modules - Importing into Unreal.mp4 | 94.27 MB |
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