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Pikuma - PS1 Programming with MIPS Assembly & C 2025-1

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Title: PikumaGroup: 1Year: 2025Device: Playstation
Info Hash
B37F08B045357BAB8710FD1E59A93C6D2F5F361B
Source
Unverified
Total Size
10.44 GB
Total Files
100
Seeders
4
Leechers
4
Health
0.80
Score
12
Type
Game

File List

FileSize
077. Wait, Can I use Floats.mp40 B
code.zip1.47 GB
003. Placing the PlayStation in History.mp490.94 MB
004. PS1 Hardware Overview.mp494.25 MB
005. The MIPS CPU.mp443.08 MB
006. Memory & Endianness.mp430.97 MB
007. Memory Map.mp430.66 MB
008. CPU Registers & Load Instructions.mp481.32 MB
009. Store, Add, & Subtract Instructions.mp442.22 MB
010. Jump & Branch Instructions.mp435.06 MB
011. Exercise Our First MIPS Code.mp418.45 MB
012. Going Over Our First MIPS Code.mp426.29 MB
013. Installing the ARMIPS Assembler.mp434.7 MB
014. Assembling our MIPS Code.mp47.4 MB
015. PSX-EXE File Format.mp411.61 MB
016. Emulator & Step-By-Step Execution.mp433.02 MB
017. Fixing Off-By-One Error.mp410.29 MB
018. Pseudo-Instructions.mp434.24 MB
019. The MIPS Pipeline.mp466.19 MB
020. Some Warm Up Exercises.mp417.43 MB
021. Solving our Warm Up Exercises.mp443.22 MB
022. Register Shorthand.mp422.98 MB
023. Factorial Exercise.mp424.59 MB
024. Solving our Factorial Exercise.mp440.56 MB
025. Factorial Subroutine.mp440 MB
026. Negative Numbers.mp440.79 MB
027. Sign Extension.mp429.87 MB
028. Logical Instructions.mp428.28 MB
029. Bitshifting Instructions.mp432.14 MB
030. Examples of CISC & RISC Machines.mp438.67 MB
031. CISC vs RISC Instructions.mp481.97 MB
032. The PlayStation Graphics System.mp477.4 MB
033. Drawing Primitives.mp436.17 MB
034. GPU Packets.mp466.17 MB
035. Sending Display Control Packets to GP1.mp481.47 MB
036. Sending VRAM Access Packets to GP0.mp433.16 MB
037. Clear Display Area.mp426.87 MB
038. Drawing a Flat-Shaded Triangle.mp418.31 MB
039. Drawing a Flat-Shaded Quad.mp411.84 MB
040. Drawing a Gouraud-Shaded Triangle.mp49.21 MB
041. Flat-Shaded Triangle Subroutine.mp449.37 MB
042. Coding our Flat Triangle Subroutine.mp419.81 MB
043. Stack & Stack Pointer.mp442.51 MB
044. Stack Parameters.mp424.55 MB
045. Stack & Heap Space.mp439.42 MB
046. Variables.mp443.2 MB
047. Variable Alignment.mp420.15 MB
048. Vector Alignment.mp462.64 MB
049. Copying Image Data to VRAM.mp4103.38 MB
050. Using Bitshifting to Multiply & Divide.mp432.99 MB
051. 24BPP Display Mode.mp459.12 MB
052. Taking Advantage of our Delay Slots.mp428.78 MB
053. Moving from MIPS Assembly to C.mp425.86 MB
054. Installing Tools on Windows 11.mp446.54 MB
055. Installing Tools on Windows XP.mp466.76 MB
056. Compiling a Simple Psy-Q Project.mp433.98 MB
057. Double-Buffer Screen.mp499.04 MB
058. Psy-Q Integer Data Types.mp414.25 MB
059. Psy-Q Primitive Types.mp423.83 MB
060. Ordering Table & Primitive Buffer.mp461.83 MB
061. Sorting Primitives into the OT.mp447.86 MB
062. Sorting a Gouraud Quad into the OT.mp425.12 MB
063. A Review of Pointers.mp464.45 MB
064. The Arrow Operator.mp456.52 MB
065. A Review of 3D Projection.mp468.94 MB
066. Vertices & Face Indices.mp452.57 MB
067. The Geometry Transformation Engine.mp419.92 MB
068. Basic 3D Transformations.mp445.86 MB
069. RotTransPers Function.mp470.44 MB
070. Coding a Rotating 3D Cube.mp454.98 MB
071. Normal Clip.mp426.15 MB
072. Coding Quads as Cube Faces.mp412.56 MB
073. Reviewing Floating-Point Numbers.mp451.3 MB
074. Fixed-Point Numbers.mp448.52 MB
075. Implementing a Bouncing Cube.mp452.08 MB
076. Different Transform Matrix per Object.mp460.67 MB
001. Starting our Journey.mp4101.92 MB
078. GTE Register Set.mp438.56 MB
079. Inline GTE Instructions.mp462.87 MB
080. RTPT vs. RTPS.mp434.35 MB
081. Reading Joypad State.mp465.96 MB
082. Joypad Input with BIOS Functions.mp479.94 MB
083. Joypad Header & Implementation.mp490.43 MB
084. Header File for OT & Primitive Buffer.mp479.7 MB
085. Header File for Display Routines.mp425.82 MB
086. Camera Space.mp454.8 MB
087. The Look-At Transformation.mp473.91 MB
088. The LookAt Function.mp466.73 MB
089. Coding the Look-At Camera Model.mp483.63 MB
090. CD-ROM Basics.mp465.21 MB
091. Generating an ISO on Windows XP.mp447.12 MB
092. Generating an ISO on Windows 11.mp432.7 MB
093. A Function to Read Files from the CD.mp493.63 MB
094. Understanding the MODEL.BIN File.mp423.87 MB
095. Dynamically Allocating Buffers.mp449.81 MB
096. Heap Initialization on Windows 11.mp424.66 MB
097. Interpreting Bytes as Numbers.mp472.29 MB
098. Handling Different Order of Bytes.mp447.08 MB
099. Reading Vertices & Faces from a File.mp451.18 MB
100. UV Coordinates, TPAGE, & CLUT.mp461.13 MB

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