Pikuma - Raycasting Engine Programming with Source Code
File List
| File | Size |
|---|---|
| 62. Activity Field of View Distortion.mp4 | 10.84 MB |
| 27. Fixing the Fishbowl Distortion.mp4 | 77.73 MB |
| 53. Creating a Texture Programmatically.mp4 | 13.96 MB |
| 82. Rendering Sprites in the Minimap.mp4 | 13.03 MB |
| 84. Coding the Visible Sprites.mp4 | 27.6 MB |
| 31. Working with Makefile.mp4 | 19.22 MB |
| 91. Activity Sorting Sprites.mp4 | 6.4 MB |
| 57. Multiple Texture Code.mp4 | 34.32 MB |
| 70. The Line Equation.mp4 | 52.48 MB |
| 38. SDL Delay.mp4 | 42.99 MB |
| 20. Coding the Vertical Intersection.mp4 | 74.29 MB |
| 51. Ceiling & Floor Solid Color Implementation.mp4 | 6.09 MB |
| 12. Coding the Map Collision.mp4 | 41.96 MB |
| 71. Rasterizing Lines.mp4 | 80.4 MB |
| 96. Notes on Look-up Tables.mp4 | 68.65 MB |
| 11. Coding the Player Movement.mp4 | 59.03 MB |
| 50. Exercise Ceiling & Floor Solid Colors.mp4 | 4.47 MB |
| 67. Drawing Filled Rectangles.mp4 | 4.47 MB |
| 25. Visualizing the Minimap.mp4 | 24.29 MB |
| 19. Coding the Horizontal Wall Intersection.mp4 | 39.16 MB |
| 44. Translating the Vertical Intersection to C.mp4 | 35.58 MB |
| 03. An Overview of the Raycasting Algorithm.mp4 | 40.66 MB |
| 05. Raycasting Limitations.mp4 | 23.05 MB |
| 78. Coding the Texture Color Intensity.mp4 | 15 MB |
| 81. Coding the Sprite Typedef.mp4 | 63 MB |
| 95. Concluding our Raycasting Implementation.mp4 | 24.12 MB |
| 72. Coding the DDA Line Algorithm.mp4 | 10.01 MB |
| 66. Refactoring the Graphics File.mp4 | 72.75 MB |
| 35. Rendering SDL Rectangles.mp4 | 18.68 MB |
| 80. Sprite Type Definition.mp4 | 26.2 MB |
| 88. Calculating the Sprite X Position.mp4 | 23.45 MB |
| 94. Fixing the Sprite Fishbowl Distortion.mp4 | 14.46 MB |
| 43. Translating the Horizontal Intersection to C.mp4 | 28.37 MB |
| 76. Refactoring the Ray-Facing Code.mp4 | 15.63 MB |
| 69. Refactoring the Ray and Player File.mp4 | 35.75 MB |
| 26. Coding the Wall Rendering.mp4 | 65.35 MB |
| 29. BrightDark Wall Sides.mp4 | 27.75 MB |
| 21. Fixing the Intersection Offset Error.mp4 | 31.41 MB |
| 06. A Review of Degrees and Radians.mp4 | 73.95 MB |
| 85. Finding the Sprite Distance.mp4 | 17.27 MB |
| 17. Finding Vertical Intersections.mp4 | 55.67 MB |
| 54. Mapping Textures to Wall.mp4 | 67.45 MB |
| 58. Fixed Size Data Types.mp4 | 23.8 MB |
| 13. Defining the Field of View.mp4 | 75.61 MB |
| 42. Ray Struct and FOV.mp4 | 24.21 MB |
| 30. First Steps in C.mp4 | 43.5 MB |
| Raycasting Programming with C.txt | 2.82 KB |
| code.zip | 8.68 MB |
| 28. Implementing Wall Shading by Depth.mp4 | 23.33 MB |
| 45. Rendering Rays.mp4 | 17.35 MB |
| 16. Finding Horizontal Intersections.mp4 | 143.66 MB |
| 49. Creating the Wall Projection.mp4 | 39.69 MB |
| 33. Creating a SDL Window.mp4 | 36.98 MB |
| 01. Introduction and Learning Outcomes.mp4 | 91.95 MB |
| 14. Coding the Field of View Ray Increments.mp4 | 67.57 MB |
| 61. Loading External PNG Files.mp4 | 59.05 MB |
| 93. Sprites Behind Walls.mp4 | 35.66 MB |
| 56. Multiple Textures.mp4 | 34.05 MB |
| 41. Implementing Wall Collision in C.mp4 | 6.15 MB |
| 07. A Review of Sine Cosine and Tangent.mp4 | 112.24 MB |
| 37. Coding a Fixed Time Step Game Loop.mp4 | 18.7 MB |
| 47. Color Buffer Implementation.mp4 | 26.44 MB |
| 63. Understanding the Angle Increment Distortion.mp4 | 49.9 MB |
| 87. Calculating the Sprite Projection Height.mp4 | 50.06 MB |
| 55. Implementing Wall Texturing.mp4 | 51.55 MB |
| 23. Wall Projection.mp4 | 46.96 MB |
| 68. Refactoring the Map File.mp4 | 38.54 MB |
| 46. The Color Buffer.mp4 | 113.43 MB |
| 04. Raycasting or Raytracing.mp4 | 53.58 MB |
| 08. Defining the 2D Map Grid.mp4 | 46.05 MB |
| 32. Installing Visual Studio and SDL on Windows.mp4 | 30.2 MB |
| 18. Coding X-intercept and Y-intercept.mp4 | 87.64 MB |
| 86. Normalizing Player Rotation Angle.mp4 | 19.99 MB |
| 92. Sorting Sprites by Distance.mp4 | 22.4 MB |
| 77. Wall Texture Color Intensity.mp4 | 28.22 MB |
| 52. Representing Textures.mp4 | 46.53 MB |
| 79. Raycasting Sprites.mp4 | 42.76 MB |
| 75. Sending Parameters by Reference.mp4 | 7.17 MB |
| 83. Identifying Visible Sprites.mp4 | 25.8 MB |
| 39. Drawing the Map with SDL.mp4 | 31.8 MB |
| 09. Coding the Map Class.mp4 | 59.17 MB |
| 60. Libraries to Decode PNG Files.mp4 | 23.14 MB |
| 22. Orientation as Angles or Vectors.mp4 | 31.49 MB |
| 74. Creating a Type Definition for Color Values.mp4 | 10.27 MB |
| 24. Finding the Wall Strip Height.mp4 | 73.89 MB |
| 36. Game Loop Overview.mp4 | 26.62 MB |
| 15. Finding Wall Hit.mp4 | 55.04 MB |
| 40. Player Movement and SDL Events.mp4 | 28.43 MB |
| 48. Freeing Allocated Resources.mp4 | 8.58 MB |
| 90. Displaying Textured Sprites.mp4 | 57.6 MB |
| 34. SDL Rendering and Event Polling.mp4 | 23.75 MB |
| 64. Coding the Angle Increment Distortion Fix.mp4 | 15.78 MB |
| 59. Using Fixed Size Integer Types.mp4 | 5.11 MB |
| 10. Player Movement.mp4 | 41.59 MB |
| 02. How to Take this Course.mp4 | 4.32 MB |
| 73. Refactoring the Wall Projection File.mp4 | 20.41 MB |
| 65. Full Screen Window.mp4 | 55.15 MB |
| 89. Sprite Rectangle Position in the Screen.mp4 | 32.48 MB |
Trackers
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