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Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity

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Title: Digital TutorsGroup: NOGRPSource: Digital.Tutors
Info Hash
3AEFFD86A98C0F73AC22A6902A89107483738341
Source
Unverified
Total Size
1.07 GB
Total Files
15
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Bookware

File List

FileSize
01. Introduction and project overview.mp49.05 MB
02. Using Maxstart files to speed up the workflow.mp464.8 MB
03. Increasing productivity by customization.mp452.04 MB
04. Working smarter with TurboSmooth Pro.mp454.46 MB
05. Applying Texel Density with TexTools.mp452.28 MB
06. Moving from 3D Max to UVLayout in under 2 seconds.mp436.82 MB
07. Creating actions to save hours of production time.mp451.52 MB
08. Implementing naming conventions to increase productivity.mp445.48 MB
09. Establishing asset scale before authoring textures.mp451.53 MB
10. Critical thinking and fundamentals of asset creation.mp451.89 MB
11. Achieving better results with texture compression.mp447.73 MB
12. Compressing textures to achieve Texel Density and save memory.mp433.53 MB
13. Conforming UV's to Texel Density standards.mp441.61 MB
14. Transforming a standard prop to a hero asset.mp449.61 MB
Project_Files.rar449.85 MB

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