Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity
File List
| File | Size |
|---|---|
| 01. Introduction and project overview.mp4 | 9.05 MB |
| 02. Using Maxstart files to speed up the workflow.mp4 | 64.8 MB |
| 03. Increasing productivity by customization.mp4 | 52.04 MB |
| 04. Working smarter with TurboSmooth Pro.mp4 | 54.46 MB |
| 05. Applying Texel Density with TexTools.mp4 | 52.28 MB |
| 06. Moving from 3D Max to UVLayout in under 2 seconds.mp4 | 36.82 MB |
| 07. Creating actions to save hours of production time.mp4 | 51.52 MB |
| 08. Implementing naming conventions to increase productivity.mp4 | 45.48 MB |
| 09. Establishing asset scale before authoring textures.mp4 | 51.53 MB |
| 10. Critical thinking and fundamentals of asset creation.mp4 | 51.89 MB |
| 11. Achieving better results with texture compression.mp4 | 47.73 MB |
| 12. Compressing textures to achieve Texel Density and save memory.mp4 | 33.53 MB |
| 13. Conforming UV's to Texel Density standards.mp4 | 41.61 MB |
| 14. Transforming a standard prop to a hero asset.mp4 | 49.61 MB |
| Project_Files.rar | 449.85 MB |
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