Skip to content

Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]

Unverified source. This magnet is from an unverified source. The content may be unsafe or mislabeled. Proceed with caution.
Title: LyndaGroup: NOGRPSource: Lynda
Info Hash
9ED783CADDE4863BC65C8AD84247561601F8C971
Source
Unverified
Total Size
2.25 GB
Total Files
53
Seeders
2
Leechers
0
Health
2.00
Score
4
Type
Bookware

File List

FileSize
01. Welcome.mp410.28 MB
02. What you should know before watching this course.mp48.15 MB
03. Using the exercise files.mp42.55 MB
04. Importing characters and setting scale.mp423.93 MB
05. Preparing for character configuration.mp46.69 MB
06. Mapping bones to configure a character.mp411.48 MB
07. Configuring muscles.mp418.41 MB
08. Addressing import issues.mp422.7 MB
09. Defining animation clips.mp431.42 MB
10. Working with moving characters.mp416.39 MB
11. Understanding the Animator Controller component.mp49.38 MB
12. Understanding the basics of state machines.mp44.94 MB
13. Setting up the controller.mp436.85 MB
14. Adding a walk state to the controller.mp418.7 MB
15. Creating transitions.mp421.4 MB
16. Setting up characters to interact with their environment.mp420.24 MB
17. Solving problems with environmental interaction.mp410.98 MB
18. Discovering input parameters.mp416.85 MB
19. Defining input parameters.mp413.73 MB
20. Working with additional parameters.mp434.47 MB
21. Scripting player input.mp434.2 MB
22. Turning the character.mp437.1 MB
23. Orchestrating a jump.mp419.5 MB
24. Refining jumps.mp417.51 MB
25. Using state information to add physics to the jump.mp438.45 MB
26. Using the Any state.mp420.89 MB
27. Scripting the Any state.mp436.66 MB
28. Creating layer masks.mp419.16 MB
29. Layers in the Animation Controller.mp425.56 MB
30. Activating the layers.mp428.5 MB
31. Handling nonhumanoid appendages.mp430.22 MB
32. Creating masks for nonhumanoid appendages.mp411.5 MB
33. Creating substate machines.mp427.33 MB
34. Configuring Blend Trees.mp416.24 MB
35. Exploring Blend Tree transitions.mp421.89 MB
36. Stress testing the run blend.mp427.35 MB
37. Controlling states with speed.mp432.01 MB
38. Using Mecanim with PathFinding (Unity Pro only).mp438.79 MB
39. Refining the PathFinding (Unity Pro only).mp418.58 MB
40. Using Mecanim with platform jumpers.mp438.87 MB
41. Adding a multistate jump.mp438.57 MB
42. Refining a multistate jump.mp423.66 MB
43. Interacting with objects.mp455.18 MB
44. Taking hits.mp437.5 MB
45. Working with curves.mp445.27 MB
46. Targeting with inverse kinematics (IK).mp447.36 MB
47. Looking at targets.mp432.08 MB
48. Setting up generic rigs.mp434.84 MB
49. Making miscellaneous character adjustments.mp434.14 MB
50. Setting up a character for the game environment.mp443.65 MB
51. Testing the character in the game.mp427.17 MB
52. Next steps.mp44.69 MB
Lynda - Animating Characters with Mecanim in Unity 3D (Project Files).zip1000.61 MB

Trackers

No trackers found.