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Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing

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Title: Indie Game Development Pipeline Volume 5 Boss Character Modeling and TexturingGroup: NOGRP
Info Hash
1965893DAB6E04FFAB16C2CD0D0C773D2C451B7C
Source
Unverified
Total Size
1.26 GB
Total Files
27
Seeders
0
Leechers
1
Health
Score
1
Type
Other

File List

FileSize
Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing.zip580.78 MB
05 Finishing the base mesh.mp447.95 MB
11 Adding rocky surface texture.mp446.79 MB
13 Modeling the eyelids.mp445.15 MB
25 Assembly in Maya LT.mp443.54 MB
04 Modifying the base in Maya LT.mp440.01 MB
07 Rough sculpting.mp436.68 MB
21 Creating and editing UVs.mp436.62 MB
19 Creating a tree.mp434.62 MB
12 Building the brow ridge.mp434.46 MB
14 Adding the teeth.mp432.87 MB
16 Polypainting the boss.mp432.67 MB
17 Adding grass to the brow.mp432.42 MB
22 Arranging the UV layout.mp430.58 MB
09 Sculpting details.mp429.39 MB
10 Detailing the arms and legs.mp425.49 MB
18 Painting the eye.mp424.58 MB
15 Setting up for painting.mp420.97 MB
08 Creating our new base.mp420.96 MB
06 Shaping the mesh.mp419.14 MB
03 Creating a ZSphere armature.mp416.83 MB
23 Creating and outputting maps.mp416.55 MB
20 Using UV Master.mp415.15 MB
01 Introduction and project overview.mp410.27 MB
24 Editing texture maps.mp49.96 MB
02 Looking at concept art.mp46.51 MB
about.txt1.63 KB

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