Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing
File List
| File | Size |
|---|---|
| Indie Game Development Pipeline Volume 5_Boss Character Modeling and Texturing.zip | 580.78 MB |
| 05 Finishing the base mesh.mp4 | 47.95 MB |
| 11 Adding rocky surface texture.mp4 | 46.79 MB |
| 13 Modeling the eyelids.mp4 | 45.15 MB |
| 25 Assembly in Maya LT.mp4 | 43.54 MB |
| 04 Modifying the base in Maya LT.mp4 | 40.01 MB |
| 07 Rough sculpting.mp4 | 36.68 MB |
| 21 Creating and editing UVs.mp4 | 36.62 MB |
| 19 Creating a tree.mp4 | 34.62 MB |
| 12 Building the brow ridge.mp4 | 34.46 MB |
| 14 Adding the teeth.mp4 | 32.87 MB |
| 16 Polypainting the boss.mp4 | 32.67 MB |
| 17 Adding grass to the brow.mp4 | 32.42 MB |
| 22 Arranging the UV layout.mp4 | 30.58 MB |
| 09 Sculpting details.mp4 | 29.39 MB |
| 10 Detailing the arms and legs.mp4 | 25.49 MB |
| 18 Painting the eye.mp4 | 24.58 MB |
| 15 Setting up for painting.mp4 | 20.97 MB |
| 08 Creating our new base.mp4 | 20.96 MB |
| 06 Shaping the mesh.mp4 | 19.14 MB |
| 03 Creating a ZSphere armature.mp4 | 16.83 MB |
| 23 Creating and outputting maps.mp4 | 16.55 MB |
| 20 Using UV Master.mp4 | 15.15 MB |
| 01 Introduction and project overview.mp4 | 10.27 MB |
| 24 Editing texture maps.mp4 | 9.96 MB |
| 02 Looking at concept art.mp4 | 6.51 MB |
| about.txt | 1.63 KB |
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