Skip to content

CGCookie - CUBICITY - Creating and Utilizing Asset Libraries with Blender by Kent Trammell (2022)

Unverified source. This magnet is from an unverified source. The content may be unsafe or mislabeled. Proceed with caution.
Title: CGCookie - CUBICITYGroup: NOGRPSource: CGCookie
Info Hash
3839ABF20E524608506FB8E6B113F91E64727C26
Source
Unverified
Total Size
5.17 GB
Total Files
32
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Bookware

File List

FileSize
Chapter 1 - Simple Standalone Assets/C1L01 - Model a Lamp Post.mp487.95 MB
Chapter 1 - Simple Standalone Assets/C1L02 - Create Lamp Post Materials.mp473.47 MB
Chapter 1 - Simple Standalone Assets/C1L03 - Create a Bench.mp486.8 MB
Chapter 1 - Simple Standalone Assets/C1L04 - Create a Tree.mp4203.47 MB
Chapter 1 - Simple Standalone Assets/C1L05 - Create a Roof Access.mp4146.48 MB
Chapter 1 - Simple Standalone Assets/C1L06 - Create a Skylight.mp462.97 MB
Chapter 1 - Simple Standalone Assets/C1L07 - Create a Water Tower.mp4115.43 MB
Chapter 2 - Intermediate Modular Assets/C2L01 - Create an HVAC Unit.mp4170.46 MB
Chapter 2 - Intermediate Modular Assets/C2L02 - Creating a Marquee Sign.mp4162.76 MB
Chapter 2 - Intermediate Modular Assets/C2L03 - Creating a City Template.mp470.21 MB
Chapter 2 - Intermediate Modular Assets/C2L04 - Creating a Street Section.mp4254.4 MB
Chapter 2 - Intermediate Modular Assets/C2L05 - Creating a Street Intersection.mp4160.48 MB
Chapter 2 - Intermediate Modular Assets/C2L06 - Creating Simple Vehicles.mp4199.07 MB
Chapter 2 - Intermediate Modular Assets/C2L07 - Creating a Stop Light.mp4203.22 MB
Chapter 3 - Advanced Buildings/C3L01 - Creating a Skyscraper.mp4294.59 MB
Chapter 3 - Advanced Buildings/C3L02 - Add Edge Highlighting.mp4205.28 MB
Chapter 3 - Advanced Buildings/C3L03 - Modeling a Corner Building.mp4273.29 MB
Chapter 3 - Advanced Buildings/C3L04 - Corner Building Materials.mp4205.93 MB
Chapter 3 - Advanced Buildings/C3L05 - Parametric Building - Overview.mp460.74 MB
Chapter 3 - Advanced Buildings/C3L06 - Parametric Building - Geometry Nodes Setup.mp478.05 MB
Chapter 3 - Advanced Buildings/C3L07 - Parametric Building - Gradient Fix.mp4102.46 MB
Chapter 3 - Advanced Buildings/C3L08 - Parametric Building - Balconies & Fire Escapes.mp4221.51 MB
Chapter 3 - Advanced Buildings/C3L09 - Auto-Randomizing Materials for Duplicates.mp4184.33 MB
Chapter 3 - Advanced Buildings/C3L10 - Conversion to Night Scene.mp4184.43 MB
Chapter 4 - Library Management, Scene Assembly, Rendering/C4L01 - Overview of Asset Libraries & Linking.mp451.85 MB
Chapter 4 - Library Management, Scene Assembly, Rendering/C4L02 - Converting to Assets.mp4155.49 MB
Chapter 4 - Library Management, Scene Assembly, Rendering/C4L03 - Asset Browser Loose Ends.mp4112.31 MB
Chapter 4 - Library Management, Scene Assembly, Rendering/C4L04 - Assembling City Streets & Buildings.mp4396.7 MB
Chapter 4 - Library Management, Scene Assembly, Rendering/C4L05 - Detailing with Standalone Assets.mp4375 MB
Chapter 4 - Library Management, Scene Assembly, Rendering/C4L06 - Lighting, Rendering, Post-Processing.mp4214.48 MB
Chapter 4 - Library Management, Scene Assembly, Rendering/C4L07 - Night Time Version.mp4169.9 MB
Source files/cgcookie_cubicity_source-files.zip7.67 MB

Trackers

No trackers found.