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Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]

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Title: Digital TutorsGroup: NOGRPSource: Digital.Tutors
Info Hash
8E6CBBFB5DED551DA47C7A786463BB2FADB4CA41
Source
Unverified
Total Size
2.73 GB
Total Files
53
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Bookware

File List

FileSize
01. Introduction and project overview.mp48.93 MB
02. Working faster by taking the time to customize 3ds Max.mp428.41 MB
03. Creating a Flexi system for spines and necks.mp435.96 MB
04. Setting up a Spline IK system for our Flexi rig and organizing the scene.mp437.99 MB
05. Setting up the Flexi system's envelope objects.mp445.12 MB
06. Finishing the Flexi system's envelope objects.mp434.78 MB
07. Adding animation controls to the Flexi System.mp468.33 MB
08. Starting the advanced twist control for the Flexi system.mp472.19 MB
09. Controlling the twisting behavior of the Flexi rig's up vector objects.mp452.69 MB
10. Completing the Flexi rig's twist system.mp437.39 MB
11. Connecting the Flexi rig's envelope objects to its twist rig.mp446.93 MB
12. Cleaning up and exporting the Flexi system.mp434.24 MB
13. Utilizing our Flexi system for the vertebrae.mp434.57 MB
14. Adding bones for the hind legs.mp475.79 MB
15. Creating toe bones.mp473.49 MB
16. Finishing the toe bones.mp421.94 MB
17. Adding bones for the front legs and scapulas.mp470.68 MB
18. Setting up bones for the fingers.mp464.18 MB
19. Finishing the finger bones.mp433.66 MB
20. Rigging the tail.mp432.61 MB
21. Creating bones for the head and ears.mp468.22 MB
22. Connecting a Flexi system to the creature's neck.mp479.28 MB
23. Connecting the neck to the spine.mp440.12 MB
24. Creating a global control.mp447.07 MB
25. Skinning the creature.mp475.55 MB
26. Skinning techniques.mp469.16 MB
27. Using a custom muscle to hold volume in the deltoids.mp446.66 MB
28. Completing the installation of the left shoulder's muscle.mp465.87 MB
29. Mirroring the muscle.mp457.68 MB
30. Skinning to the muscle objects.mp464.26 MB
31. Adding envelope objects to jiggle the thigh muscles.mp471.53 MB
32. Adding IK systems.mp462.96 MB
33. Designing controls for the pelvis and thorax.mp456.65 MB
34. Connecting the Flexi systems to our vertebrae controls.mp437.71 MB
35. Center-of-gravity control.mp446.42 MB
36. Controlling the head.mp465.4 MB
37. Driving the ears.mp450.6 MB
38. Wrapping up our ear controls.mp419.46 MB
39. Adding controls for the scapulas.mp463.14 MB
40. Jiggle controls.mp465.96 MB
41. Scaling the envelope object connected to the thigh.mp442.4 MB
42. Setting up control objects for the tail.mp465.29 MB
43. Driving the transformations of the tail bones.mp452.09 MB
44. Attaching our tail rig to follow the pelvis.mp446.3 MB
45. Creating leg controls.mp465 MB
46. Controlling the knees and setting up our paw roll systems.mp465.5 MB
47. Finishing our paw roll systems.mp424.67 MB
48. Adding toe controls.mp459.39 MB
49. Finishing our toe's controls.mp452.41 MB
50. Cleaning up the rig.mp430.69 MB
51. Modifying the preferred angle of a bone object.mp453.19 MB
52. Adding a mesh smoothing parameter and Selection Sets.mp464.93 MB
Project_Files.rar112.93 MB

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