Digital-Tutors - Unity Mobile Game Development Series
File List
| File | Size |
|---|---|
| SetDressing/project_files.zip | 497.5 MB |
| CharacterWeaponModeling/project_files.zip | 408.35 MB |
| LightingLightmapping/project_files.zip | 149.63 MB |
| UVLayoutTexturing/7. Adding dirt and grime to textures.flv | 149.06 MB |
| CommunicationNotificationCenter/project_files.zip | 148.82 MB |
| ConceptDesign/project_files.zip | 137.3 MB |
| LightingLightmapping/7. Using lights for dramatic effect in Unity.flv | 116.85 MB |
| LevelDesign/11. Inspecting the tunnel system.flv | 105.23 MB |
| LevelDesign/10. Finishing the tunnel system.flv | 101.54 MB |
| UVLayoutTexturing/8. Making efficient use of UV space.flv | 101.45 MB |
| LevelDesign/14. Refining the platform area.flv | 101.01 MB |
| EnvironmentModeling/10. Modeling the corner sections.flv | 100.48 MB |
| LevelDesign/12. Set dressing the subway platform area.flv | 90.88 MB |
| LevelDesign/06. Assembling the level.flv | 88.84 MB |
| UVLayoutTexturing/4. Using multiple UV projection methods.flv | 87.24 MB |
| LevelDesign/09. Adding more details through set dressing.flv | 84.55 MB |
| LevelDesign/13. Adding more detail to the platform area.flv | 83.73 MB |
| RiggingAnimation/07. Looking at the player's rig.flv | 82.85 MB |
| UVLayoutTexturing/6. Using photographs to create textures.flv | 82.27 MB |
| EnvironmentModeling/06. Building the intersection.flv | 76.7 MB |
| RiggingAnimation/05. Looking at the tick rig.flv | 76.28 MB |
| CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv | 76.09 MB |
| LevelDesign/project_files.zip | 75.94 MB |
| UVLayoutTexturing/3. Hiding UV seams on geometry.flv | 75.83 MB |
| EnvironmentModeling/05. Modeling the straight ceiling.flv | 75.63 MB |
| UVLayoutTexturing/5. Consolidating object textures for games.flv | 74.8 MB |
| RiggingAnimation/12. The player's animations.flv | 73.98 MB |
| LevelDesign/08. Set dressing the tunnel system.flv | 73.42 MB |
| LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv | 73.04 MB |
| CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv | 72.86 MB |
| LevelDesign/07. Inspecting the base level.flv | 72.05 MB |
| LevelDesign/05. Finish applying the optimized materials.flv | 71.59 MB |
| CharacterWeaponModeling/09. Modifying the high-resolution player model.flv | 67.11 MB |
| EnvironmentModeling/11. Final fit and export.flv | 66.66 MB |
| CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv | 65.4 MB |
| RiggingAnimation/project_files.zip | 64.31 MB |
| UserInterfaceDesign/07. Cropping and saving user interface graphics.flv | 62.65 MB |
| ConceptDesign/08. Digital painting Painting the organic structures.flv | 62.2 MB |
| UVLayoutTexturing/2. Starting the UV layout process.flv | 61.76 MB |
| GUIFunctionality/04. Implementing the joystick up and down states.flv | 61.18 MB |
| EnvironmentModeling/02. Building the level proxy.flv | 61.14 MB |
| EnvironmentModeling/09. Modifying existing geometry.flv | 60.83 MB |
| EnvironmentModeling/07. Finishing the intersection.flv | 60.76 MB |
| SetDressing/02. Creating the wood planks.flv | 60.16 MB |
| GUIFunctionality/11. Creating the timer.flv | 60.16 MB |
| GUIFunctionality/13. Implementing the health bar to the player.flv | 59.6 MB |
| GUIFunctionality/06. Creating the fire button.flv | 58.82 MB |
| SetDressing/06. Creating the large egg.flv | 57.86 MB |
| CharacterWeaponModeling/12. Scaling and preparing models.flv | 57.52 MB |
| SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv | 57.43 MB |
| SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv | 57.1 MB |
| CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv | 57.1 MB |
| CharacterWeaponModeling/10. Building game-ready geometry for the player.flv | 56.76 MB |
| PlayerFunctionality/4. Creating weapon functionality.flv | 56.6 MB |
| GUIFunctionality/10. Scripting the ammo GUI.flv | 56.49 MB |
| LightingLightmapping/3. Lightmapping in Unity.flv | 56.32 MB |
| PlayerFunctionality/7. Creating the shotgun script.flv | 56.14 MB |
| SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv | 55.87 MB |
| RiggingAnimation/04. Taking a look at the goo overhang rig.flv | 55.53 MB |
| SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv | 55 MB |
| ConceptDesign/07. Digital painting Painting light sources.flv | 53.26 MB |
| GUIFunctionality/14. Creating the kill counter.flv | 52.94 MB |
| EnvironmentModeling/08. Modeling the curved section.flv | 52.33 MB |
| SetDressing/12. Dressing the level.flv | 52.26 MB |
| CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv | 51.5 MB |
| LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv | 51.07 MB |
| UserInterfaceDesign/06. Creating the main menu graphics.flv | 50.61 MB |
| PlayerFunctionality/8. Creating the damage controller.flv | 50.4 MB |
| SetDressing/05. Creating Vector Displacement Stamps.flv | 50.32 MB |
| GUIFunctionality/03. Scripting custom joysticks.flv | 50.3 MB |
| LevelDesign/15. Making final tweaks to the level design.flv | 50.16 MB |
| CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv | 49.98 MB |
| CharacterWeaponModeling/06. Painting the shotgun texture.flv | 49.86 MB |
| PlayerFunctionality/6. Finishing up the assault rifle script.flv | 49.81 MB |
| RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv | 49.57 MB |
| EnvironmentModeling/03. Modeling the straight section.flv | 49.39 MB |
| GUIFunctionality/05. Scripting the crosshair.flv | 48.83 MB |
| UserInterfaceDesign/03. Strategies for building user interface graphics.flv | 48.79 MB |
| UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv | 48.22 MB |
| LevelDesign/04. Applying optimized materials.flv | 47.94 MB |
| SavingDataHighscores/06. Automatically centering our text using our Location class.flv | 47.76 MB |
| CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv | 47.75 MB |
| SavingDataHighscores/17. Scripting an add new highscore function.flv | 46.93 MB |
| LightingLightmapping/8. Enhancing normal map details in Unity.flv | 46.13 MB |
| SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv | 44.99 MB |
| CommunicationNotificationCenter/03. Component to Component communication on the same object.flv | 44.3 MB |
| PlayerFunctionality/2. Create player movement.flv | 44.24 MB |
| SetDressing/07. Creating the drain debris.flv | 44.13 MB |
| UserInterfaceDesign/04. Building multiple states of one graphic.flv | 43.69 MB |
| UserInterfaceDesign/project_files.zip | 43.54 MB |
| UVLayoutTexturing/project_files.zip | 43.37 MB |
| GUIFunctionality/12. Scripting the health bar.flv | 42.87 MB |
| CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv | 42.57 MB |
| SetDressing/08. Creating the overhanging debris.flv | 42.41 MB |
| SetDressing/04. Creating the old oil drum.flv | 42.32 MB |
| UserInterfaceDesign/10. Modifying our workflow for special instances.flv | 42.05 MB |
| ConceptDesign/02. Responsibilities of the concept artist.flv | 41.85 MB |
| SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv | 41.68 MB |
| SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv | 41.51 MB |
| UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv | 41.35 MB |
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