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Digital-Tutors - Unity Mobile Game Development Series

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Title: Digital-TutorsGroup: NOGRPSource: Digital-Tutors
Info Hash
5B548939EC5480FAEEF20E18E666BDB907A6F847
Source
Unverified
Total Size
8.97 GB
Total Files
100
Seeders
0
Leechers
1
Health
Score
1
Type
Bookware

File List

FileSize
SetDressing/project_files.zip497.5 MB
CharacterWeaponModeling/project_files.zip408.35 MB
LightingLightmapping/project_files.zip149.63 MB
UVLayoutTexturing/7. Adding dirt and grime to textures.flv149.06 MB
CommunicationNotificationCenter/project_files.zip148.82 MB
ConceptDesign/project_files.zip137.3 MB
LightingLightmapping/7. Using lights for dramatic effect in Unity.flv116.85 MB
LevelDesign/11. Inspecting the tunnel system.flv105.23 MB
LevelDesign/10. Finishing the tunnel system.flv101.54 MB
UVLayoutTexturing/8. Making efficient use of UV space.flv101.45 MB
LevelDesign/14. Refining the platform area.flv101.01 MB
EnvironmentModeling/10. Modeling the corner sections.flv100.48 MB
LevelDesign/12. Set dressing the subway platform area.flv90.88 MB
LevelDesign/06. Assembling the level.flv88.84 MB
UVLayoutTexturing/4. Using multiple UV projection methods.flv87.24 MB
LevelDesign/09. Adding more details through set dressing.flv84.55 MB
LevelDesign/13. Adding more detail to the platform area.flv83.73 MB
RiggingAnimation/07. Looking at the player's rig.flv82.85 MB
UVLayoutTexturing/6. Using photographs to create textures.flv82.27 MB
EnvironmentModeling/06. Building the intersection.flv76.7 MB
RiggingAnimation/05. Looking at the tick rig.flv76.28 MB
CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv76.09 MB
LevelDesign/project_files.zip75.94 MB
UVLayoutTexturing/3. Hiding UV seams on geometry.flv75.83 MB
EnvironmentModeling/05. Modeling the straight ceiling.flv75.63 MB
UVLayoutTexturing/5. Consolidating object textures for games.flv74.8 MB
RiggingAnimation/12. The player's animations.flv73.98 MB
LevelDesign/08. Set dressing the tunnel system.flv73.42 MB
LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv73.04 MB
CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv72.86 MB
LevelDesign/07. Inspecting the base level.flv72.05 MB
LevelDesign/05. Finish applying the optimized materials.flv71.59 MB
CharacterWeaponModeling/09. Modifying the high-resolution player model.flv67.11 MB
EnvironmentModeling/11. Final fit and export.flv66.66 MB
CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv65.4 MB
RiggingAnimation/project_files.zip64.31 MB
UserInterfaceDesign/07. Cropping and saving user interface graphics.flv62.65 MB
ConceptDesign/08. Digital painting Painting the organic structures.flv62.2 MB
UVLayoutTexturing/2. Starting the UV layout process.flv61.76 MB
GUIFunctionality/04. Implementing the joystick up and down states.flv61.18 MB
EnvironmentModeling/02. Building the level proxy.flv61.14 MB
EnvironmentModeling/09. Modifying existing geometry.flv60.83 MB
EnvironmentModeling/07. Finishing the intersection.flv60.76 MB
SetDressing/02. Creating the wood planks.flv60.16 MB
GUIFunctionality/11. Creating the timer.flv60.16 MB
GUIFunctionality/13. Implementing the health bar to the player.flv59.6 MB
GUIFunctionality/06. Creating the fire button.flv58.82 MB
SetDressing/06. Creating the large egg.flv57.86 MB
CharacterWeaponModeling/12. Scaling and preparing models.flv57.52 MB
SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv57.43 MB
SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv57.1 MB
CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv57.1 MB
CharacterWeaponModeling/10. Building game-ready geometry for the player.flv56.76 MB
PlayerFunctionality/4. Creating weapon functionality.flv56.6 MB
GUIFunctionality/10. Scripting the ammo GUI.flv56.49 MB
LightingLightmapping/3. Lightmapping in Unity.flv56.32 MB
PlayerFunctionality/7. Creating the shotgun script.flv56.14 MB
SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv55.87 MB
RiggingAnimation/04. Taking a look at the goo overhang rig.flv55.53 MB
SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv55 MB
ConceptDesign/07. Digital painting Painting light sources.flv53.26 MB
GUIFunctionality/14. Creating the kill counter.flv52.94 MB
EnvironmentModeling/08. Modeling the curved section.flv52.33 MB
SetDressing/12. Dressing the level.flv52.26 MB
CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv51.5 MB
LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv51.07 MB
UserInterfaceDesign/06. Creating the main menu graphics.flv50.61 MB
PlayerFunctionality/8. Creating the damage controller.flv50.4 MB
SetDressing/05. Creating Vector Displacement Stamps.flv50.32 MB
GUIFunctionality/03. Scripting custom joysticks.flv50.3 MB
LevelDesign/15. Making final tweaks to the level design.flv50.16 MB
CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv49.98 MB
CharacterWeaponModeling/06. Painting the shotgun texture.flv49.86 MB
PlayerFunctionality/6. Finishing up the assault rifle script.flv49.81 MB
RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv49.57 MB
EnvironmentModeling/03. Modeling the straight section.flv49.39 MB
GUIFunctionality/05. Scripting the crosshair.flv48.83 MB
UserInterfaceDesign/03. Strategies for building user interface graphics.flv48.79 MB
UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv48.22 MB
LevelDesign/04. Applying optimized materials.flv47.94 MB
SavingDataHighscores/06. Automatically centering our text using our Location class.flv47.76 MB
CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv47.75 MB
SavingDataHighscores/17. Scripting an add new highscore function.flv46.93 MB
LightingLightmapping/8. Enhancing normal map details in Unity.flv46.13 MB
SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv44.99 MB
CommunicationNotificationCenter/03. Component to Component communication on the same object.flv44.3 MB
PlayerFunctionality/2. Create player movement.flv44.24 MB
SetDressing/07. Creating the drain debris.flv44.13 MB
UserInterfaceDesign/04. Building multiple states of one graphic.flv43.69 MB
UserInterfaceDesign/project_files.zip43.54 MB
UVLayoutTexturing/project_files.zip43.37 MB
GUIFunctionality/12. Scripting the health bar.flv42.87 MB
CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv42.57 MB
SetDressing/08. Creating the overhanging debris.flv42.41 MB
SetDressing/04. Creating the old oil drum.flv42.32 MB
UserInterfaceDesign/10. Modifying our workflow for special instances.flv42.05 MB
ConceptDesign/02. Responsibilities of the concept artist.flv41.85 MB
SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv41.68 MB
SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv41.51 MB
UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv41.35 MB

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