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Pluralsight - Maya Dynamics Bifrost for Small-scale Simulations

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Title: Pluralsight - Maya Dynamics Bifrost for SmallGroup: SimulationsSource: Pluralsight
Info Hash
8404314DA0009C4F37598C683688A991FFC33604
Source
Unverified
Total Size
1.45 GB
Total Files
27
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Bookware

File List

FileSize
24 - Lighting, Shading, and Rendering - Setting up the Motion Blur.mp429.58 MB
08 - Setting up the Basic Structure of the Simulation - Adjusting the Master Voxel Size and Visualization Settings.mp454.76 MB
26 - Lighting, Shading, and Rendering - Reviewing the Render & Course Wrap Up.mp417.85 MB
06 - Setting up the Basic Structure of the Simulation - Creating the Bifrost Nodes and the Emitter.mp434.57 MB
12 - Setting up the Scale, Quality, and Adaptivity - Adjusting the Erosion and Adaptivity Settings.mp444.46 MB
23 - Lighting, Shading, and Rendering - Building the Shader for the Liquid Wine Geometry.mp439.55 MB
22 - Lighting, Shading, and Rendering - Building Shaders for the Wine Bottle and Glass.mp443.79 MB
01 - Course Overview - Course Overview.mp46.1 MB
04 - Introduction, Information About Bifrost, and Preparing Your Assets - How Different Types of Liquid Simulation in Maya Work.mp488.96 MB
10 - Setting up the Basic Structure of the Simulation - Analyzing the Simulation.mp432.84 MB
11 - Setting up the Scale, Quality, and Adaptivity - Adjusting the Gravity, Density, and Surface Tension.mp446.51 MB
09 - Setting up the Basic Structure of the Simulation - Creating Kill Planes.mp436.47 MB
20 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Assembling the Alembic Cache Files.mp424.13 MB
maya-bifrost-dynamics-small-scale-simulations.zip438.14 MB
07 - Setting up the Basic Structure of the Simulation - Setting up the Bifrost Colliders.mp437.89 MB
14 - Setting up the Scale, Quality, and Adaptivity - Adding Viscosity and Adjusting the Gravity.mp450.77 MB
15 - Setting up the Scale, Quality, and Adaptivity - Fine Tuning and Using Motion Fields.mp455.21 MB
03 - Introduction, Information About Bifrost, and Preparing Your Assets - Various Methods of Liquid Simulation in Maya.mp459.38 MB
16 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Setting up for the Final Simulation.mp452.89 MB
21 - Lighting, Shading, and Rendering - Setting up the Lighting in Arnold.mp459.54 MB
13 - Setting up the Scale, Quality, and Adaptivity - Setting the Transport and Time Stepping Settings.mp431.6 MB
05 - Introduction, Information About Bifrost, and Preparing Your Assets - Analyzing Your Assets and Discussing Scale.mp437.2 MB
19 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Meshing & Exporting the Cached Simulation.mp452.04 MB
25 - Lighting, Shading, and Rendering - Final Render Settings.mp443.91 MB
02 - Introduction, Information About Bifrost, and Preparing Your Assets - Introduction to the Project.mp411.33 MB
18 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Analyzing the Cached Simulation.mp433.96 MB
17 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Caching out the Simulation.mp418.59 MB

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