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Pluralsight - Optimized Game Character Modeling

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Title: PluralsightGroup: NOGRPSource: Pluralsight
Info Hash
4F2B15BA09CC652AD951DB7D9E0274EC60123B7F
Source
Unverified
Total Size
2.39 GB
Total Files
24
Seeders
3
Leechers
0
Health
3.00
Score
6
Type
Bookware

File List

FileSize
01 - Course Overview.mp48 MB
02 - Preparation and Planning.mp466.95 MB
03 - Retopologizing the Body with Quad Draw.mp4118.76 MB
04 - Refining the Basic Structure.mp4123.63 MB
05 - Modeling the Head.mp4109.81 MB
06 - Refining the Head and Ears.mp491.54 MB
07 - Modeling the Feet.mp4123.32 MB
08 - Shoulder Edge Flow Revision.mp4144.29 MB
09 - Edge Flow Around the Eye.mp4113.45 MB
10 - Edge Flow Around the Ear and Head.mp4163.75 MB
11 - Modeling the Hand.mp4153.27 MB
12 - Refining the Hand Model.mp4135.76 MB
13 - Creating the Collar without Quad Draw.mp4125.43 MB
14 - Creating the Fur.mp4104.05 MB
15 - Using ZRemesher for the Wings.mp433.63 MB
16 - Creating the Eyes.mp437.91 MB
17 - Creating the Wing Membranes.mp4120.2 MB
18 - Unwrapping in Maya 2018.mp478.41 MB
19 - Managing Multiple Complex Components and Multiple UV's.mp4112.36 MB
20 - Packing with Maya 2018 UV Packer changes.mp473.05 MB
21 - Reducing Tricount properly.mp476.62 MB
22 - Maximizing Optimization.mp487.53 MB
23 - Revising Unwraps for Optimization.mp427.9 MB
optimized-game-character-modeling.zip222.35 MB

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