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Udemy - Learn Unity Shaders from Scratch 06.2020

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Title: UdemyGroup: NOGRPSource: Udemy
Info Hash
CAC5051C9AF262A10BC2FA5C0F6D167ED60BF5A6
Source
Unverified
Total Size
2.79 GB
Total Files
100
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Bookware

File List

FileSize
04 Noise/001 #pragmas.html1.36 KB
08 Advanced effects/003 Drawing a cross on the floor.html1.73 KB
12 Conclusion/002 Useful links.html1.88 KB
12 Conclusion/001 Summary.en.srt2.04 KB
01 Introduction/003 Parallel Processing.en.srt2.37 KB
03 Shaping Functions/001 Drawing a circle.en.srt2.49 KB
07 Surface Shaders/003 Fresnel shading.en.srt2.51 KB
07 Surface Shaders/004 Environment mapping.en.srt3.52 KB
01 Introduction/002 Introduction.en.srt3.76 KB
03 Shaping Functions/005 Moving the shape over time.en.srt3.77 KB
11 Post Processing/002 Night goggles effect.en.srt3.83 KB
01 Introduction/001 Welcome to the course.en.srt3.84 KB
08 Advanced effects/006 Clipping the output.en.srt3.89 KB
07 Surface Shaders/005 Adding a bump map to a reflective surface.en.srt4.08 KB
07 Surface Shaders/009 Adding a vertex function to a surface shader.en.srt4.08 KB
03 Shaping Functions/008 Tiling.en.srt4.12 KB
07 Surface Shaders/002 Bump mapping.en.srt4.16 KB
04 Noise/002 What’s all that noise_.en.srt4.33 KB
06 Vertex shaders/002 Using the Unity lighting - Lambert.en.srt4.5 KB
09 Transparent shaders/001 Alpha transparency in a surface shader.en.srt4.85 KB
02 First Steps/005 Using step and smoothstep.en.srt4.91 KB
07 Surface Shaders/008 Standard lighting.en.srt4.93 KB
04 Noise/004 Using noise to create wood and marble.en.srt5.04 KB
03 Shaping Functions/004 Moving the square with the mouse.en.srt5.28 KB
03 Shaping Functions/003 Moving our shape.en.srt5.29 KB
12 Conclusion/003 Bonus lecture.html5.29 KB
06 Vertex shaders/001 Turning a box into a sphere.en.srt5.55 KB
08 Advanced effects/002 A position location shader.en.srt5.66 KB
01 Introduction/004 Cg is not C#.en.srt5.69 KB
05 Textures/002 Ripple the image.en.srt5.79 KB
07 Surface Shaders/006 Blinn Phong lighting.en.srt5.81 KB
07 Surface Shaders/001 ShaderLab Surface Shaders - an introduction.en.srt6.33 KB
06 Vertex shaders/003 Creating a ball of lava.en.srt6.39 KB
05 Textures/003 Blend between textures.en.srt6.51 KB
08 Advanced effects/001 Lighting in a vertex, fragment shader.en.srt6.52 KB
02 First Steps/003 Using the Properties section.en.srt6.56 KB
03 Shaping Functions/009 Drawing circles.en.srt6.74 KB
10 Volumetric Shaders/002 Using textures in the render.en.srt6.77 KB
04 Noise/003 Using noise to create a fire shader.en.srt6.81 KB
11 Post Processing/001 Preparing for post processing.en.srt6.86 KB
03 Shaping Functions/012 Showing a polygon.en.srt7.25 KB
03 Shaping Functions/007 Changing the rotation centre and scaling.en.srt7.69 KB
02 First Steps/002 Working with vectors in Cg.en.srt7.78 KB
08 Advanced effects/004 Tessellation.en.srt7.8 KB
07 Surface Shaders/007 Custom lighting.en.srt7.9 KB
05 Textures/001 A simple use of a texture image.en.srt8.23 KB
03 Shaping Functions/010 Drawing lines.en.srt8.27 KB
08 Advanced effects/005 Using the stencil buffer.en.srt8.52 KB
10 Volumetric Shaders/001 Volumetric Rendering.en.srt8.56 KB
03 Shaping Functions/013 Creating a brick pattern.en.srt8.97 KB
09 Transparent shaders/002 Space Pirate turns to glass.en.srt9.3 KB
03 Shaping Functions/006 Rotating the square.en.srt9.63 KB
02 First Steps/004 Blending colours.en.srt9.76 KB
03 Shaping Functions/011 Combining lines.en.srt10.18 KB
02 First Steps/001 Your first shader.en.srt11.69 KB
03 Shaping Functions/002 Drawing a square.en.srt13.22 KB
06 Vertex shaders/002 Using the Unity lighting - Lambert.mp411.56 MB
01 Introduction/003 Parallel Processing.mp418.55 MB
03 Shaping Functions/001 Drawing a circle.mp419.1 MB
01 Introduction/004 Cg is not C#.mp419.11 MB
02 First Steps/001 Your first shader.mp422.5 MB
12 Conclusion/001 Summary.mp422.85 MB
07 Surface Shaders/003 Fresnel shading.mp423.25 MB
01 Introduction/002 Introduction.mp425.19 MB
03 Shaping Functions/005 Moving the shape over time.mp429.54 MB
07 Surface Shaders/005 Adding a bump map to a reflective surface.mp436.58 MB
07 Surface Shaders/009 Adding a vertex function to a surface shader.mp437.11 MB
02 First Steps/005 Using step and smoothstep.mp437.71 MB
11 Post Processing/002 Night goggles effect.mp438.86 MB
07 Surface Shaders/004 Environment mapping.mp439.44 MB
03 Shaping Functions/008 Tiling.mp440.51 MB
08 Advanced effects/006 Clipping the output.mp440.91 MB
03 Shaping Functions/003 Moving our shape.mp441.22 MB
03 Shaping Functions/004 Moving the square with the mouse.mp441.25 MB
09 Transparent shaders/001 Alpha transparency in a surface shader.mp445 MB
04 Noise/002 What’s all that noise_.mp445.15 MB
04 Noise/004 Using noise to create wood and marble.mp445.92 MB
07 Surface Shaders/002 Bump mapping.mp446.16 MB
07 Surface Shaders/008 Standard lighting.mp448.44 MB
07 Surface Shaders/006 Blinn Phong lighting.mp448.51 MB
07 Surface Shaders/001 ShaderLab Surface Shaders - an introduction.mp448.82 MB
06 Vertex shaders/001 Turning a box into a sphere.mp450.29 MB
02 First Steps/003 Using the Properties section.mp452.14 MB
11 Post Processing/001 Preparing for post processing.mp452.15 MB
03 Shaping Functions/009 Drawing circles.mp453.73 MB
05 Textures/003 Blend between textures.mp454.64 MB
06 Vertex shaders/003 Creating a ball of lava.mp455.33 MB
01 Introduction/001 Welcome to the course.mp456.03 MB
08 Advanced effects/002 A position location shader.mp457.07 MB
03 Shaping Functions/007 Changing the rotation centre and scaling.mp458.06 MB
08 Advanced effects/001 Lighting in a vertex, fragment shader.mp462.71 MB
03 Shaping Functions/010 Drawing lines.mp463.87 MB
05 Textures/002 Ripple the image.mp464.73 MB
10 Volumetric Shaders/001 Volumetric Rendering.mp467.41 MB
02 First Steps/002 Working with vectors in Cg.mp467.86 MB
10 Volumetric Shaders/002 Using textures in the render.mp469.53 MB
08 Advanced effects/005 Using the stencil buffer.mp469.78 MB
04 Noise/003 Using noise to create a fire shader.mp473.33 MB
03 Shaping Functions/012 Showing a polygon.mp473.87 MB
07 Surface Shaders/007 Custom lighting.mp473.9 MB

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