Lynda C++ Game Programming 1
File List
| File | Size |
|---|---|
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.mp4 | 40.91 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.mp4 | 17.26 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.en.srt | 7.57 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.mp4 | 10.83 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.en.srt | 9.7 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.mp4 | 15.24 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.en.srt | 6.3 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.mp4 | 7.05 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.en.srt | 8.03 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.mp4 | 8.64 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.en.srt | 15.31 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.mp4 | 14.9 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.en.srt | 8.62 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.mp4 | 11.06 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.en.srt | 8.37 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.mp4 | 15.27 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.en.srt | 6.81 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.mp4 | 11.86 MB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.en.srt | 6.62 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.mp4 | 5.02 MB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/11.C++ variables.en.srt | 10.76 KB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/11.C++ variables.mp4 | 9.56 MB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/12.Manipulating variables.en.srt | 5.76 KB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/12.Manipulating variables.mp4 | 4.26 MB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.en.srt | 8.86 KB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.mp4 | 12.29 MB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/14.Random numbers.en.srt | 5.75 KB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/14.Random numbers.mp4 | 4.16 MB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.en.srt | 8.95 KB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.mp4 | 6.89 MB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/16.Timing.en.srt | 7.57 KB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/16.Timing.mp4 | 6.7 MB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.en.srt | 11.29 KB |
| Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.mp4 | 16.83 MB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.en.srt | 6.17 KB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.mp4 | 10.44 MB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.en.srt | 5.31 KB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.mp4 | 4.67 MB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.en.srt | 10.82 KB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.mp4 | 14.95 MB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.en.srt | 11.05 KB |
| Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.mp4 | 12.52 MB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.en.srt | 9.15 KB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.mp4 | 6.48 MB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.en.srt | 6.82 KB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.mp4 | 5 MB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.en.srt | 3.16 KB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.mp4 | 2.44 MB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.en.srt | 3.8 KB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.mp4 | 2.92 MB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.en.srt | 19.47 KB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.mp4 | 14.02 MB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.en.srt | 13.94 KB |
| Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.mp4 | 17.77 MB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.en.srt | 5.75 KB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.mp4 | 6.77 MB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.en.srt | 16.34 KB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.mp4 | 19.29 MB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/30.Handling death.en.srt | 3.44 KB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/30.Handling death.mp4 | 4.18 MB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.en.srt | 7.32 KB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.mp4 | 9.17 MB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.en.srt | 4.13 KB |
| Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.mp4 | 3.62 MB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.en.srt | 12.71 KB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.mp4 | 13.48 MB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.en.srt | 29.76 KB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.mp4 | 23.2 MB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.en.srt | 38.27 KB |
| Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.en.srt | 6.97 KB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.en.srt | 8.35 KB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.mp4 | 6.38 MB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.en.srt | 8.6 KB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.mp4 | 11.15 MB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.en.srt | 3.16 KB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.mp4 | 3.62 MB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.en.srt | 14.22 KB |
| Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.mp4 | 19.26 MB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.en.srt | 11.66 KB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.mp4 | 9.46 MB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.en.srt | 13.76 KB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.mp4 | 11.98 MB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.en.srt | 13.81 KB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.mp4 | 17.15 MB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.en.srt | 4.95 KB |
| Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.mp4 | 5.7 MB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.en.srt | 15.3 KB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.mp4 | 12.39 MB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.en.srt | 15.08 KB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.mp4 | 11.61 MB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.en.srt | 13.43 KB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.mp4 | 11.73 MB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.en.srt | 9.83 KB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.mp4 | 12.82 MB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.en.srt | 17.09 KB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.mp4 | 24.47 MB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.en.srt | 16.58 KB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.mp4 | 26.59 MB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.en.srt | 3.9 KB |
| Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.mp4 | 6.84 MB |
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