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Lynda C++ Game Programming 1

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Title: Lynda CGroup: NOGRPSource: Lynda
Info Hash
207CF881BBC7817EE4CAE5BA00B4F6AFFA852737
Source
Unverified
Total Size
770.35 MB
Total Files
100
Seeders
3
Leechers
0
Health
3.00
Score
6
Type
Bookware

File List

FileSize
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.mp440.91 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.mp417.26 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.en.srt7.57 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.mp410.83 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.en.srt9.7 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.mp415.24 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.en.srt6.3 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.mp47.05 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.en.srt8.03 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.mp48.64 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.en.srt15.31 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.mp414.9 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.en.srt8.62 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.mp411.06 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.en.srt8.37 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.mp415.27 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.en.srt6.81 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.mp411.86 MB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.en.srt6.62 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.mp45.02 MB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/11.C++ variables.en.srt10.76 KB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/11.C++ variables.mp49.56 MB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/12.Manipulating variables.en.srt5.76 KB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/12.Manipulating variables.mp44.26 MB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.en.srt8.86 KB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.mp412.29 MB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/14.Random numbers.en.srt5.75 KB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/14.Random numbers.mp44.16 MB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.en.srt8.95 KB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.mp46.89 MB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/16.Timing.en.srt7.57 KB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/16.Timing.mp46.7 MB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.en.srt11.29 KB
Lynda C++ Game Programming 1/2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.mp416.83 MB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.en.srt6.17 KB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.mp410.44 MB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.en.srt5.31 KB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.mp44.67 MB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.en.srt10.82 KB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.mp414.95 MB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.en.srt11.05 KB
Lynda C++ Game Programming 1/3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.mp412.52 MB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.en.srt9.15 KB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.mp46.48 MB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.en.srt6.82 KB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.mp45 MB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.en.srt3.16 KB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.mp42.44 MB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.en.srt3.8 KB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.mp42.92 MB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.en.srt19.47 KB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.mp414.02 MB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.en.srt13.94 KB
Lynda C++ Game Programming 1/4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.mp417.77 MB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.en.srt5.75 KB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.mp46.77 MB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.en.srt16.34 KB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.mp419.29 MB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/30.Handling death.en.srt3.44 KB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/30.Handling death.mp44.18 MB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.en.srt7.32 KB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.mp49.17 MB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.en.srt4.13 KB
Lynda C++ Game Programming 1/5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.mp43.62 MB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.en.srt12.71 KB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.mp413.48 MB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.en.srt29.76 KB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.mp423.2 MB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.en.srt38.27 KB
Lynda C++ Game Programming 1/1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.en.srt6.97 KB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.en.srt8.35 KB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.mp46.38 MB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.en.srt8.6 KB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.mp411.15 MB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.en.srt3.16 KB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.mp43.62 MB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.en.srt14.22 KB
Lynda C++ Game Programming 1/6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.mp419.26 MB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.en.srt11.66 KB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.mp49.46 MB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.en.srt13.76 KB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.mp411.98 MB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.en.srt13.81 KB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.mp417.15 MB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.en.srt4.95 KB
Lynda C++ Game Programming 1/7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.mp45.7 MB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.en.srt15.3 KB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.mp412.39 MB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.en.srt15.08 KB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.mp411.61 MB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.en.srt13.43 KB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.mp411.73 MB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.en.srt9.83 KB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.mp412.82 MB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.en.srt17.09 KB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.mp424.47 MB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.en.srt16.58 KB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.mp426.59 MB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.en.srt3.9 KB
Lynda C++ Game Programming 1/8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.mp46.84 MB

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