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CG Forge - Pyro III-Large Explosion

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Title: CG Forge - Pyro IIIGroup: ExplosionSource: Cg
Info Hash
080131A223E79710B0796B961EB5D8D75E56CF42
Source
Unverified
Total Size
6.41 GB
Total Files
100
Seeders
2
Leechers
0
Health
2.00
Score
4
Type
Bookware

File List

FileSize
03-Combustion/@eaDir/01-Examining Reference Combustion.ts@SynoEAStream178 B
03-Combustion/@eaDir/02-Building Combustion Source.ts@SynoEAStream177 B
03-Combustion/@eaDir/03-Rasterizing Combustion Source.ts@SynoEAStream178 B
03-Combustion/@eaDir/04-Simulating Combustion.ts@SynoEAStream178 B
03-Combustion/@eaDir/05-Combustion Velocity.ts@SynoEAStream178 B
03-Combustion/@eaDir/06-Velocity Limitations.ts@SynoEAStream178 B
03-Combustion/@eaDir/07-Prepping The Sparse Solver.ts@SynoEAStream178 B
03-Combustion/@eaDir/08-Improving Impact.ts@SynoEAStream178 B
03-Combustion/@eaDir/09-Generating Swirl Velocity.ts@SynoEAStream178 B
03-Combustion/@eaDir/10-CFL Condition & Substeps.ts@SynoEAStream178 B
03-Combustion/@eaDir/11-Hacking The Pyro Solver.ts@SynoEAStream178 B
03-Combustion/@eaDir/12-Breaking Up Primary Shapes.ts@SynoEAStream178 B
03-Combustion/01-Examining Reference Combustion.ts69.2 MB
03-Combustion/02-Building Combustion Source.ts204.06 MB
03-Combustion/03-Rasterizing Combustion Source.ts92.8 MB
03-Combustion/04-Simulating Combustion.ts91.25 MB
03-Combustion/05-Combustion Velocity.ts197.45 MB
03-Combustion/06-Velocity Limitations.ts108.45 MB
03-Combustion/07-Prepping The Sparse Solver.ts66.92 MB
03-Combustion/08-Improving Impact.ts43.27 MB
03-Combustion/09-Generating Swirl Velocity.ts81.04 MB
03-Combustion/10-CFL Condition & Substeps.ts104.01 MB
03-Combustion/11-Hacking The Pyro Solver.ts37.79 MB
03-Combustion/12-Breaking Up Primary Shapes.ts110.8 MB
04-Vorticles & Microsolvers/@eaDir/01-Vorticle Strategies.ts@SynoEAStream178 B
04-Vorticles & Microsolvers/@eaDir/02-Interior Vorticles Strategies.ts@SynoEAStream178 B
04-Vorticles & Microsolvers/@eaDir/03-Interior Vorticle Settings.ts@SynoEAStream178 B
04-Vorticles & Microsolvers/@eaDir/04-Exterior Vorticle Strategies.ts@SynoEAStream178 B
04-Vorticles & Microsolvers/@eaDir/05-Exterior Vorticle Settings.ts@SynoEAStream178 B
04-Vorticles & Microsolvers/@eaDir/06-Custom Wind Microsolvers.ts@SynoEAStream178 B
04-Vorticles & Microsolvers/@eaDir/07-Applying Disturbance.ts@SynoEAStream178 B
04-Vorticles & Microsolvers/01-Vorticle Strategies.ts38.92 MB
04-Vorticles & Microsolvers/02-Interior Vorticles Strategies.ts56.37 MB
04-Vorticles & Microsolvers/03-Interior Vorticle Settings.ts65.5 MB
04-Vorticles & Microsolvers/04-Exterior Vorticle Strategies.ts92.86 MB
04-Vorticles & Microsolvers/05-Exterior Vorticle Settings.ts71.47 MB
04-Vorticles & Microsolvers/06-Custom Wind Microsolvers.ts40.54 MB
04-Vorticles & Microsolvers/07-Applying Disturbance.ts78.72 MB
05-Spikey Pyro/@eaDir/01-Spikes-n-Shrooms.ts@SynoEAStream178 B
05-Spikey Pyro/@eaDir/02-Trailing A Path.ts@SynoEAStream178 B
05-Spikey Pyro/@eaDir/03-Spikes 'N Particles.ts@SynoEAStream178 B
05-Spikey Pyro/@eaDir/04-Spikey Animation Part I.ts@SynoEAStream178 B
05-Spikey Pyro/@eaDir/05-Spikey Animation Part II.ts@SynoEAStream178 B
05-Spikey Pyro/01-Spikes-n-Shrooms.ts166.97 MB
05-Spikey Pyro/02-Trailing A Path.ts70.44 MB
05-Spikey Pyro/03-Spikes 'N Particles.ts81.23 MB
05-Spikey Pyro/04-Spikey Animation Part I.ts70.65 MB
05-Spikey Pyro/05-Spikey Animation Part II.ts103.23 MB
06-Shockwaves and Debris/@eaDir/01-Shockwaves Part I.ts@SynoEAStream178 B
06-Shockwaves and Debris/@eaDir/02-Shockwaves Part II.ts@SynoEAStream178 B
06-Shockwaves and Debris/@eaDir/03-Debris Part I.ts@SynoEAStream178 B
06-Shockwaves and Debris/@eaDir/04-Debris Part II.ts@SynoEAStream178 B
06-Shockwaves and Debris/@eaDir/05-Falling Debris.ts@SynoEAStream178 B
06-Shockwaves and Debris/01-Shockwaves Part I.ts133.33 MB
06-Shockwaves and Debris/02-Shockwaves Part II.ts68.54 MB
06-Shockwaves and Debris/03-Debris Part I.ts111.83 MB
06-Shockwaves and Debris/04-Debris Part II.ts91.06 MB
06-Shockwaves and Debris/05-Falling Debris.ts73.47 MB
07-Rest Fields and Rendering Tips/@eaDir/01-Comparing Render Engines.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/@eaDir/02-Rendering Hacks Part I.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/@eaDir/03-Understanding Rest Fields Part I.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/@eaDir/04-Understanding Rest Fields Part II.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/@eaDir/05-How to Create Rest Fields in DOPs.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/@eaDir/06-Optimizing Cached Fields.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/@eaDir/07-Applying the Rest Noise.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/@eaDir/08-Scattering And Sharpening.ts@SynoEAStream178 B
07-Rest Fields and Rendering Tips/01-Comparing Render Engines.ts238.72 MB
07-Rest Fields and Rendering Tips/02-Rendering Hacks Part I.ts38.9 MB
07-Rest Fields and Rendering Tips/03-Understanding Rest Fields Part I.ts76.37 MB
07-Rest Fields and Rendering Tips/04-Understanding Rest Fields Part II.ts23.39 MB
07-Rest Fields and Rendering Tips/05-How to Create Rest Fields in DOPs.ts57.28 MB
07-Rest Fields and Rendering Tips/06-Optimizing Cached Fields.ts53.24 MB
07-Rest Fields and Rendering Tips/07-Applying the Rest Noise.ts116.72 MB
07-Rest Fields and Rendering Tips/08-Scattering And Sharpening.ts46.42 MB
08-Rendering With Redshift and Karma/@eaDir/01-Shading with Redshift.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/02-Getting Started with Karma.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/03-Integrating ACES.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/04-Shading with Karma Part I.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/05-Shading with Karma Part II.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/06-Improving Combustion Shading.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/07-Lighting for Pyro Part I.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/08-Lighting for Pyro Part II.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/09-Lighting for Pyro Part III.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/10-Shading for XPU.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/11-XPU Problems and Karma Settings.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/@eaDir/12-Optimizing Karma.ts@SynoEAStream178 B
08-Rendering With Redshift and Karma/01-Shading with Redshift.ts88.07 MB
08-Rendering With Redshift and Karma/02-Getting Started with Karma.ts78.27 MB
08-Rendering With Redshift and Karma/03-Integrating ACES.ts14.74 MB
08-Rendering With Redshift and Karma/04-Shading with Karma Part I.ts56.16 MB
08-Rendering With Redshift and Karma/05-Shading with Karma Part II.ts90.88 MB
08-Rendering With Redshift and Karma/06-Improving Combustion Shading.ts89.85 MB
08-Rendering With Redshift and Karma/07-Lighting for Pyro Part I.ts82.71 MB
08-Rendering With Redshift and Karma/08-Lighting for Pyro Part II.ts109.22 MB
08-Rendering With Redshift and Karma/09-Lighting for Pyro Part III.ts40.27 MB
08-Rendering With Redshift and Karma/10-Shading for XPU.ts95.63 MB
08-Rendering With Redshift and Karma/11-XPU Problems and Karma Settings.ts122.11 MB
08-Rendering With Redshift and Karma/12-Optimizing Karma.ts63.76 MB
09-Compositing/@eaDir/01-Compositing Explosions Part I.ts@SynoEAStream178 B
09-Compositing/@eaDir/02-Compositing Explosions Part II.ts@SynoEAStream178 B

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