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Digital Tutors - Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS

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Title: Digital TutorsGroup: NOGRPSource: Digital.Tutors
Info Hash
D245E586666B2D6D88074973F4D2C83FB919CC15
Source
Unverified
Total Size
3.17 GB
Total Files
25
Seeders
2
Leechers
0
Health
2.00
Score
4
Type
Bookware

File List

FileSize
Project_Files/Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS.zip2.01 GB
01. Introduction and project overview.mp45.95 MB
02. Discussing the project files.mp432.67 MB
03. Exporting objects from Maya.mp425.65 MB
04. Setting up objects to work with Ptex inside Mudbox.mp450.84 MB
05. Creating an IBL to test materials.mp444.24 MB
06. Painting the wagon base.mp441.19 MB
07. Exploring the design of the tram.mp443.74 MB
08. Applying imperfections to the wagon.mp454.68 MB
09. Using the diffuse channel.mp459.4 MB
10. Painting the base for the windows frames.mp437.43 MB
11. Creating the diffuse and specular of the windows.mp450.48 MB
12. Painting the base for the roof.mp456 MB
13. Adding dust to the roof top.mp463.43 MB
14. Generating specular imperfections.mp467.26 MB
15. Creating the metallic mask for the roof top.mp475.39 MB
16. Painting the sign design and exporting the textures.mp456.27 MB
17. Starting the look development.mp451.29 MB
18. Creating the wagon material.mp464 MB
19. Duplicating the wagon material.mp442.6 MB
20. Setting up the window materials.mp443.51 MB
21. Creating the roof materials.mp444.54 MB
22. Applying the glass and lamp materials.mp441.63 MB
23. Using primvars to work on several objects.mp463.52 MB
24. Finishing the tram, chair and turn table.mp464.31 MB

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