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Packt - Game Development Patterns With Unity 2019

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Title: PacktGroup: NOGRPSource: Packt
Info Hash
4000C6EC64E0A2971D3F694BAB193E860483BB25
Source
Unverified
Total Size
812.85 MB
Total Files
36
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0
Leechers
1
Health
Score
1
Type
Bookware

File List

FileSize
7 - Applying What You Learned/35 - Closing Notes.mp45.28 MB
2 - Timing and Scheduling in Unity3D/08 - Monobehaviour.Invoke() and the Truth about Timers.mp47.2 MB
3 - The Unity Jobs System/13 - Defining a Unity Job, Packing Arguments, and Unpacking Results.mp49.3 MB
3 - The Unity Jobs System/14 - Scheduling a Unity Job and Choosing an Allocator.mp49.85 MB
1 - Partitioning Your Workflow for Teams/06 - Asset Importing, Asset Cache, and Inplace versus External Asset Importing.mp410.27 MB
6 - Decoupling for Cross Platform Behavior/26 - Unity GUI Components and Layout.mp411.37 MB
2 - Timing and Scheduling in Unity3D/11 - Parallel versus Asynchronous_ Threads and Thread Safety in Unity.mp412.34 MB
3 - The Unity Jobs System/12 - Unused Capacity Is Wasted Capacity, Resource Bound Operations, and Busy Waiting.mp412.57 MB
4 - Modeling NPC and Player Behavior with State Machines/17 - What Is a State Machine, What Qualifies as a State, and How Can States Overlap.mp412.96 MB
1 - Partitioning Your Workflow for Teams/01 - The Course Overview.mp413.04 MB
5 - Saving the Game and Communicating with Objects/23 - Scriptable Objects and Their Uses.mp413.13 MB
5 - Saving the Game and Communicating with Objects/22 - Publish-Subscribe, Singletons, and Facades.mp413.89 MB
4 - Modeling NPC and Player Behavior with State Machines/18 - A Visual Example - State Machines in Mecanim.mp414.04 MB
1 - Partitioning Your Workflow for Teams/02 - Setup Git SCM.mp414.78 MB
6 - Decoupling for Cross Platform Behavior/29 - Conditional Compilation and Execution.mp415.74 MB
1 - Partitioning Your Workflow for Teams/05 - Subdividing and Merging Scenes and Sandbox Scenes.mp415.78 MB
7 - Applying What You Learned/34 - Post Processing - Lightmaps, Reflection Probes, and Occlusion.mp416.03 MB
2 - Timing and Scheduling in Unity3D/10 - Coroutine Lifespan and Differences from Other Event Functions.mp416.27 MB
2 - Timing and Scheduling in Unity3D/09 - What Is a Coroutine and How Do I Schedule One.mp416.81 MB
7 - Applying What You Learned/31 - Prototyping and Blocking out a Scene.mp417.07 MB
7 - Applying What You Learned/32 - Main Menu, Save, and Restore.mp417.42 MB
6 - Decoupling for Cross Platform Behavior/30 - Separating Input for Touch Screens, Keyboards, and Gamepads.mp417.91 MB
4 - Modeling NPC and Player Behavior with State Machines/19 - Tracking a Player Character's State.mp418.08 MB
3 - The Unity Jobs System/15 - Job Dependencies and Cleanup.mp418.87 MB
6 - Decoupling for Cross Platform Behavior/27 - Unity Events in the GUI.mp420.66 MB
2 - Timing and Scheduling in Unity3D/07 - FixedUpdate versus Update, Time Scale, and Time.time and Physics.mp421.21 MB
4 - Modeling NPC and Player Behavior with State Machines/20 - Driving an AI Agent with State.mp421.81 MB
5 - Saving the Game and Communicating with Objects/24 - Building a Simple Game Save Mechanism.mp422.93 MB
5 - Saving the Game and Communicating with Objects/21 - Commands with References, SendMessage, and UnityEvents.mp424.04 MB
1 - Partitioning Your Workflow for Teams/04 - Nested Prefabs, Prefab Variants, and Working with Team Members.mp424.47 MB
3 - The Unity Jobs System/16 - A Preview of the Entity Component System.mp425.22 MB
5 - Saving the Game and Communicating with Objects/25 - Restoring a Scene from Save and Its Objects from a Save.mp425.74 MB
7 - Applying What You Learned/33 - Loading Player Controls and Camera.mp426.27 MB
6 - Decoupling for Cross Platform Behavior/28 - Editor Tooling and Inspector Attributes.mp431.32 MB
1 - Partitioning Your Workflow for Teams/03 - Commits, File Mergeability, Avoiding Merge Conflicts, and Backing out of Mistakes.mp431.87 MB
9781838550608_Code.zip207.28 MB

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