Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F Ross) [01.03.2013]
File List
| File | Size |
|---|---|
| 00 - Introduction/01. Welcome.mov | 9.29 MB |
| 00 - Introduction/02. Setting up the course project.mov | 6.9 MB |
| 01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov | 15.92 MB |
| 01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov | 5.82 MB |
| 01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov | 13.27 MB |
| 01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov | 12.57 MB |
| 01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov | 15.01 MB |
| 01 - Hypershade Interface and Workflows/06. Using the Render view.mov | 13.68 MB |
| 01 - Hypershade Interface and Workflows/07. Graphing networks.mov | 9.7 MB |
| 01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov | 7.54 MB |
| 01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov | 9.82 MB |
| 01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov | 8.89 MB |
| 01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov | 5.46 MB |
| 02 - Essential Techniques/01. Introducing the Node Editor.mov | 6.08 MB |
| 02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov | 11.01 MB |
| 02 - Essential Techniques/03. Controlling hardware texture quality.mov | 3.23 MB |
| 02 - Essential Techniques/04. Lighting the scene.mov | 15.79 MB |
| 02 - Essential Techniques/05. Choosing a diffuse color and amount.mov | 9.46 MB |
| 02 - Essential Techniques/06. Understanding ambient color.mov | 2.89 MB |
| 02 - Essential Techniques/07. Bump mapping.mov | 8.03 MB |
| 02 - Essential Techniques/08. 3D texture placement.mov | 3.76 MB |
| 02 - Essential Techniques/09. Defining specular shading.mov | 9.63 MB |
| 02 - Essential Techniques/10. Duplicating networks.mov | 10.28 MB |
| 02 - Essential Techniques/11. Building branching networks.mov | 14.62 MB |
| 02 - Essential Techniques/12. Exporting and importing networks.mov | 5.99 MB |
| 03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov | 4.91 MB |
| 03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov | 11.61 MB |
| 03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov | 10.68 MB |
| 03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov | 6.35 MB |
| 03 - Mental Ray Materials/05. Exploring mia_material_x.mov | 8.02 MB |
| 03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov | 6.01 MB |
| 03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov | 14.92 MB |
| 03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov | 11.89 MB |
| 04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov | 19.09 MB |
| 04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov | 12.46 MB |
| 04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov | 6.34 MB |
| 04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov | 8.89 MB |
| 04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov | 8.17 MB |
| 04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov | 9.93 MB |
| 05 - Transparency and Translucence/01. Rendering refractions.mov | 6.68 MB |
| 05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov | 7.92 MB |
| 05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov | 12.62 MB |
| 05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov | 9.17 MB |
| 05 - Transparency and Translucence/05. Backlighting materials with translucence.mov | 7.57 MB |
| 05 - Transparency and Translucence/06. Mapping translucence.mov | 6.22 MB |
| 05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov | 13.41 MB |
| 06 - Surface Relief/01. Adding detail with a displacement map.mov | 7.39 MB |
| 06 - Surface Relief/02. Controlling displacement tessellation.mov | 4.62 MB |
| 06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov | 6.53 MB |
| 06 - Surface Relief/04. Converting displacement to polygons.mov | 4.59 MB |
| 06 - Surface Relief/05. Normal mapping.mov | 10.41 MB |
| 06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov | 12.33 MB |
| 07 - Adjusting and Combining Textures/01. Filtering a file texture.mov | 9.63 MB |
| 07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov | 5.66 MB |
| 07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov | 16 MB |
| 07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov | 10.41 MB |
| 07 - Adjusting and Combining Textures/05. Nesting maps.mov | 10.81 MB |
| 07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov | 8.99 MB |
| 07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov | 18.55 MB |
| 07 - Adjusting and Combining Textures/08. Compositing shaders.mov | 14.34 MB |
| 07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov | 12.89 MB |
| 07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov | 4.69 MB |
| 07 - Adjusting and Combining Textures/11. Building substance textures.mov | 19.49 MB |
| 07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov | 11.34 MB |
| 07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov | 14.95 MB |
| 08 - Special Effects/01. Constructing a candle flame shader.mov | 10.62 MB |
| 08 - Special Effects/02. Using Shader Glow.mov | 10.47 MB |
| 08 - Special Effects/03. Adding OpticalFX.mov | 7.69 MB |
| 08 - Special Effects/04. Building a nonphotoreal shading network.mov | 3.71 MB |
| 08 - Special Effects/05. Creating an ideal diffuse shader.mov | 2.39 MB |
| 08 - Special Effects/06. Creating a noisy ramp.mov | 5.25 MB |
| 08 - Special Effects/07. Adding colors.mov | 8.45 MB |
| 08 - Special Effects/08. Setting a threshold with Remap Value.mov | 11.76 MB |
| 08 - Special Effects/09. Multiplying values.mov | 16.37 MB |
| 08 - Special Effects/10. Adding Brownian noise.mov | 12.42 MB |
| 09 - Maya Toon/01. Assigning a fill with a ramp shader.mov | 11.51 MB |
| 09 - Maya Toon/02. Assigning a Toon outline.mov | 3.82 MB |
| 09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov | 9.46 MB |
| 09 - Maya Toon/04. Manipulating outlines with a modifier.mov | 8.04 MB |
| 09 - Maya Toon/05. Converting Toon outlines to polygons.mov | 7.04 MB |
| 10 - Conclusion/01. Goodbye.mov | 771.09 KB |
| Exercise Files/Lynda - Creating Shader Networks in Maya and Mental Ray (Project Files).zip | 182.7 MB |
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