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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F Ross) [01.03.2013]

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Title: LyndaGroup: NOGRPSource: Lynda
Info Hash
BA1BCE463CFF271F3D121C8BE574B2F4C1D5DB73
Source
Unverified
Total Size
953.57 MB
Total Files
82
Seeders
2
Leechers
0
Health
2.00
Score
4
Type
Bookware

File List

FileSize
00 - Introduction/01. Welcome.mov9.29 MB
00 - Introduction/02. Setting up the course project.mov6.9 MB
01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov15.92 MB
01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov5.82 MB
01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov13.27 MB
01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov12.57 MB
01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov15.01 MB
01 - Hypershade Interface and Workflows/06. Using the Render view.mov13.68 MB
01 - Hypershade Interface and Workflows/07. Graphing networks.mov9.7 MB
01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov7.54 MB
01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov9.82 MB
01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov8.89 MB
01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov5.46 MB
02 - Essential Techniques/01. Introducing the Node Editor.mov6.08 MB
02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov11.01 MB
02 - Essential Techniques/03. Controlling hardware texture quality.mov3.23 MB
02 - Essential Techniques/04. Lighting the scene.mov15.79 MB
02 - Essential Techniques/05. Choosing a diffuse color and amount.mov9.46 MB
02 - Essential Techniques/06. Understanding ambient color.mov2.89 MB
02 - Essential Techniques/07. Bump mapping.mov8.03 MB
02 - Essential Techniques/08. 3D texture placement.mov3.76 MB
02 - Essential Techniques/09. Defining specular shading.mov9.63 MB
02 - Essential Techniques/10. Duplicating networks.mov10.28 MB
02 - Essential Techniques/11. Building branching networks.mov14.62 MB
02 - Essential Techniques/12. Exporting and importing networks.mov5.99 MB
03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov4.91 MB
03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov11.61 MB
03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov10.68 MB
03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov6.35 MB
03 - Mental Ray Materials/05. Exploring mia_material_x.mov8.02 MB
03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov6.01 MB
03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov14.92 MB
03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov11.89 MB
04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov19.09 MB
04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov12.46 MB
04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov6.34 MB
04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov8.89 MB
04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov8.17 MB
04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov9.93 MB
05 - Transparency and Translucence/01. Rendering refractions.mov6.68 MB
05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov7.92 MB
05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov12.62 MB
05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov9.17 MB
05 - Transparency and Translucence/05. Backlighting materials with translucence.mov7.57 MB
05 - Transparency and Translucence/06. Mapping translucence.mov6.22 MB
05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov13.41 MB
06 - Surface Relief/01. Adding detail with a displacement map.mov7.39 MB
06 - Surface Relief/02. Controlling displacement tessellation.mov4.62 MB
06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov6.53 MB
06 - Surface Relief/04. Converting displacement to polygons.mov4.59 MB
06 - Surface Relief/05. Normal mapping.mov10.41 MB
06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov12.33 MB
07 - Adjusting and Combining Textures/01. Filtering a file texture.mov9.63 MB
07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov5.66 MB
07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov16 MB
07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov10.41 MB
07 - Adjusting and Combining Textures/05. Nesting maps.mov10.81 MB
07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov8.99 MB
07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov18.55 MB
07 - Adjusting and Combining Textures/08. Compositing shaders.mov14.34 MB
07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov12.89 MB
07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov4.69 MB
07 - Adjusting and Combining Textures/11. Building substance textures.mov19.49 MB
07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov11.34 MB
07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov14.95 MB
08 - Special Effects/01. Constructing a candle flame shader.mov10.62 MB
08 - Special Effects/02. Using Shader Glow.mov10.47 MB
08 - Special Effects/03. Adding OpticalFX.mov7.69 MB
08 - Special Effects/04. Building a nonphotoreal shading network.mov3.71 MB
08 - Special Effects/05. Creating an ideal diffuse shader.mov2.39 MB
08 - Special Effects/06. Creating a noisy ramp.mov5.25 MB
08 - Special Effects/07. Adding colors.mov8.45 MB
08 - Special Effects/08. Setting a threshold with Remap Value.mov11.76 MB
08 - Special Effects/09. Multiplying values.mov16.37 MB
08 - Special Effects/10. Adding Brownian noise.mov12.42 MB
09 - Maya Toon/01. Assigning a fill with a ramp shader.mov11.51 MB
09 - Maya Toon/02. Assigning a Toon outline.mov3.82 MB
09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov9.46 MB
09 - Maya Toon/04. Manipulating outlines with a modifier.mov8.04 MB
09 - Maya Toon/05. Converting Toon outlines to polygons.mov7.04 MB
10 - Conclusion/01. Goodbye.mov771.09 KB
Exercise Files/Lynda - Creating Shader Networks in Maya and Mental Ray (Project Files).zip182.7 MB

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