Skip to content

[Lynda] 3ds Max 2018 Mastering UVW Mapping [ENG-RUS]

Unverified source. This magnet is from an unverified source. The content may be unsafe or mislabeled. Proceed with caution.
Title: 3ds MaxGroup: RUSYear: 2018
Info Hash
A1507A2CCF31A3E870BF16FB94A95F08E2512610
Source
Unverified
Total Size
695.84 MB
Total Files
83
Seeders
1
Leechers
0
Health
1.00
Score
2
Type
Movie

File List

FileSize
Ex_Files_3ds_Max_2018_Mastering_UVW_Mapping.zip56.69 MB
025 Peel mapping tools.mp420.89 MB
013 Real-world mapping sizes.mp420.44 MB
030 The Stitch rollout.mp420.31 MB
012 Working with the UVW gizmo.mp419.06 MB
020 Using map channels.mp418.92 MB
035 Rendering our UV layout.mp418.85 MB
015 The Coordinates rollout.mp417.92 MB
028 Quick transforms for UV layout.mp416.54 MB
027 Using the pelt mapping controls.mp416.52 MB
032 Relaxing UVs.mp416.4 MB
034 Multi-tile UVs (UDIMs).mp415.45 MB
023 Selection tools.mp415 MB
008 Displaying viewport maps correctly.mp414.81 MB
009 Auto-generated UVs.mp414.08 MB
026 How pelt mapping works.mp413.9 MB
016 Working in world space.mp413.57 MB
024 Edit UVs rollout.mp413.01 MB
039 Using the projection options.mp412.68 MB
011 The UVW Map modifier, part 2.mp412.36 MB
017 Working in object space.mp411.98 MB
029 Reshape UV elements.mp411.4 MB
021 Working with vertex color channels.mp411.38 MB
019 XYZ to UVW method.mp411.15 MB
006 What are UVW coordinates_.mp410.99 MB
037 The blending controls.mp410.91 MB
033 The Arrange Elements tool set.mp410.85 MB
018 Working with explicit map channels.mp410.71 MB
010 The UVW Map modifier, part 1.mp410.44 MB
040 How transforms affect our projections.mp410.26 MB
001 Welcome.mp49.72 MB
031 Mapping with smoothing groups.mp49.55 MB
007 Understanding the UV space.mp48.78 MB
036 What is Blended Box mapping_.mp47.7 MB
038 Working with maps.mp47.5 MB
022 The UVW Unwrap modifier.mp47.05 MB
014 How to clear out UVs and materials.mp46.9 MB
030 The Stitch rollout.mp35.95 MB
041 Next steps.mp45.82 MB
013 Real-world mapping sizes.mp35.59 MB
008 Displaying viewport maps correctly.mp35.4 MB
004 3ds Max project structure.mp45.06 MB
015 The Coordinates rollout.mp34.89 MB
025 Peel mapping tools.mp34.82 MB
027 Using the pelt mapping controls.mp34.74 MB
009 Auto-generated UVs.mp34.71 MB
035 Rendering our UV layout.mp34.66 MB
012 Working with the UVW gizmo.mp34.53 MB
023 Selection tools.mp34.47 MB
005 Gamma handling.mp44.41 MB
002 What you should know.mp44.28 MB
026 How pelt mapping works.mp34.22 MB
032 Relaxing UVs.mp34.21 MB
034 Multi-tile UVs (UDIMs).mp34.16 MB
011 The UVW Map modifier, part 2.mp34.15 MB
020 Using map channels.mp34.12 MB
028 Quick transforms for UV layout.mp34.12 MB
039 Using the projection options.mp33.86 MB
016 Working in world space.mp33.64 MB
021 Working with vertex color channels.mp33.4 MB
024 Edit UVs rollout.mp33.35 MB
037 The blending controls.mp33.33 MB
010 The UVW Map modifier, part 1.mp33.25 MB
040 How transforms affect our projections.mp33.25 MB
019 XYZ to UVW method.mp33.15 MB
029 Reshape UV elements.mp33.08 MB
006 What are UVW coordinates.mp33.08 MB
033 The Arrange Elements tool set.mp33.01 MB
018 Working with explicit map channels.mp32.88 MB
031 Mapping with smoothing groups.mp32.75 MB
022 The UVW Unwrap modifier.mp32.53 MB
007 Understanding the UV space.mp32.52 MB
017 Working in object space.mp32.49 MB
038 Working with maps.mp32.44 MB
036 What is Blended Box mapping_.mp32.17 MB
014 How to clear out UVs and materials.mp32.12 MB
005 Gamma handling.mp31.99 MB
004 3ds Max project structure.mp31.74 MB
003 Exercise files.mp41.65 MB
001 Welcome.mp31.59 MB
041 Next steps.mp31.44 MB
002 What you should know.mp31.24 MB
003 Exercise files.mp3972.84 KB

Trackers

No trackers found.