Digital Tutors - Creating an Armored Beast in ZBrush [2013]
File List
| File | Size |
|---|---|
| 1. Introduction and project overview.mkv | 7.49 MB |
| 10. Further defining the anatomy of the creature.mkv | 25.57 MB |
| 11. Adjusting silhouette and beginning sculpting the feet.mkv | 28.54 MB |
| 12. Continuing to adjust the silhouette of our creature.mkv | 31.05 MB |
| 13. Continuing to build teeth for our character.mkv | 29.35 MB |
| 14. Beginning to sculpt the back feet of the character.mkv | 34.35 MB |
| 15. Adding muscle structure and refining secondary form.mkv | 26.67 MB |
| 16. Reading the character from a distance.mkv | 29.61 MB |
| 17. Using QRemesher to retopologize our creature.mkv | 32.81 MB |
| 18. Beginning to create the armor for our creature.mkv | 20.23 MB |
| 19. Building back armor for our creature.mkv | 25.6 MB |
| 2. Informing our design with animal anatomy reference.mkv | 59.59 MB |
| 20. Building the saddle.mkv | 20.23 MB |
| 21. Making face armor for our creature.mkv | 32.01 MB |
| 22. Adding secondary pieces of armor and creating leather straps.mkv | 49.3 MB |
| 23. Adding accessories to the saddle.mkv | 22.28 MB |
| 24. Detailing accessories and creating elbow armor.mkv | 28.51 MB |
| 25. Adding spikes to the armor and detailing the creature.mkv | 36.14 MB |
| 26. Using alphas to detail the creature.mkv | 20.83 MB |
| 27. Adding detailed props.mkv | 24.44 MB |
| 28. Beginning to detail the armor and accessories.mkv | 21.43 MB |
| 29. Continuing to detail the armor.mkv | 37.53 MB |
| 3. Using ZSpheres to create a base mesh.mkv | 18.8 MB |
| 30. Using the slash brush to detail the armor.mkv | 22.74 MB |
| 31. Beginning painting the body of the creature.mkv | 21.48 MB |
| 32. Continuing to paint the creature.mkv | 18.25 MB |
| 33. Adding secondary details to the paint.mkv | 24.83 MB |
| 34. Painting the armor of our creature.mkv | 40.82 MB |
| 35. Painting the accessories.mkv | 29.67 MB |
| 36. Continuing the paint process and posing our character.mkv | 38.44 MB |
| 37. Exporting the textures.mkv | 13.06 MB |
| 38. Decimating the subtools to prepare for export.mkv | 17.34 MB |
| 39. Importing our objects into KeyShot.mkv | 45.1 MB |
| 4. Continuing to build our base mesh.mkv | 25.7 MB |
| 40. Setting up the camera and editing materials.mkv | 60.11 MB |
| 41. Setting up the lighting for our scene.mkv | 50.76 MB |
| 42. Continuing to composite the render.mkv | 30.66 MB |
| 43. Creating an ambient occlusion pass.mkv | 38.41 MB |
| 44. Compositing a background for the render.mkv | 43.77 MB |
| 45. Using the clown pass to adjust the render.mkv | 37.14 MB |
| 46. Using texture overlay to enhance our render.mkv | 51.24 MB |
| 47. Final touches.mkv | 46.11 MB |
| 5. Blocking in the main forms.mkv | 23.64 MB |
| 6. Continuing blocking in the forms of our character.mkv | 20.02 MB |
| 7. Refining major muscle groups.mkv | 22.06 MB |
| 8. Continuing to refine the creature.mkv | 22.12 MB |
| 9. Adding muscle structure and refining form.mkv | 21.34 MB |
| Logo.png | 321.99 KB |
| Project_files.7z | 1.01 GB |
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