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Gumroad - Environment Art Mastery by Thiago Klafke [Standard edition-ish]

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Title: GumroadGroup: NOGRPSource: Gumroad
Info Hash
499954237BCF9B1700B91F1C3244E13916B275C2
Source
Unverified
Total Size
8.91 GB
Total Files
100
Seeders
2
Leechers
0
Health
2.00
Score
4
Type
Bookware

File List

FileSize
Resources.rar6.59 MB
00 – Introduction – Start Here!/00 - A Big THANK YOU!.mp44.24 MB
00 – Introduction – Start Here!/02 - The Environment Art Process.mp488.29 MB
00 – Introduction – Start Here!/03 - (Optional) Where Does My Process Come From.mp464.25 MB
00 – Introduction – Start Here!/04 - Getting the most out of the tutorial.mp41.87 MB
01 – Workflow/00 - Preparation - Watch This First!.mp454.22 MB
01 – Workflow/01 - Unreal - 15 Minutes Crash Course.mp438.73 MB
01 – Workflow/02 - Unreal - Setting Up The TK Tools.mp427.71 MB
01 – Workflow/03 - Unreal - Setting Up The Correct Grid Step.mp48.87 MB
01 – Workflow/04 - Unreal - Building A Test Scene.mp427 MB
01 – Workflow/05 - Unreal 4 - Baking Static Lighting.mp472.49 MB
01 – Workflow/05B - Optional - Gpu Baker Installation.mp439.98 MB
01 – Workflow/06 - Maya - Initial Setup.mp418.54 MB
01 – Workflow/07 - Maya - Fixing Starting Scene Settings.mp44.51 MB
01 – Workflow/08 - Maya - Fixing Orthogonal Cameras Settings.mp41.17 MB
01 – Workflow/09 - Maya - Navigation.mp421.97 MB
01 – Workflow/11 - Maya To Unreal Pipeline.mp481.31 MB
01 – Workflow/11B - Lightmap Uvs.mp438.87 MB
01 – Workflow/12 - Making Textures.mp441.72 MB
01 – Workflow/13 - Unwrapping.mp431.41 MB
01 – Workflow/14 - Finalizing The Example.mp450.1 MB
01 – Workflow/15 - End Of Chapter - Watch Before Moving Forward.mp416.12 MB
02 – Concept and Ideation/01 - Defining the Scope of the Project.mp415.57 MB
02 – Concept and Ideation/02 - Defining the mood through keywords.mp416.88 MB
02 – Concept and Ideation/03 - Research and reference collection.mp433.11 MB
02 – Concept and Ideation/04 - Mental Construction.mp423.04 MB
02 – Concept and Ideation/05 - Putting it all together - Spanish Town Example.mp411.63 MB
03 – Level Design & Level Blockout/01 - The Art of the Design Blockout.mp4114 MB
03 – Level Design & Level Blockout/02 - Spanish Town - Design Blockout Part 1.mp4297.52 MB
03 – Level Design & Level Blockout/03 - Spanish Town - Design Blockout Part 2.mp4162.59 MB
03 – Level Design & Level Blockout/04 - Spanish Town - Design Blockout Part 3.mp4204.39 MB
03 – Level Design & Level Blockout/05 - Spanish Town - Backdrop Vista Blockout.mp460.01 MB
04 – Reusable Buildings/01 - Art Blockout Primer.mp463.63 MB
04 – Reusable Buildings/02 - Art Blockout Example.mp434.29 MB
04 – Reusable Buildings/03 - Spanish Town - Residential Building Art Blockout.mp4105.82 MB
04 – Reusable Buildings/04 - Spanish Town - More Residential Buildings and Backalley Iteration.mp4172.15 MB
04 – Reusable Buildings/05 - Spanish Town - Backalley Iteration and Archway Blockout.mp4118.47 MB
04 – Reusable Buildings/06 - Spanish Town - Backalley Rework.mp4112.84 MB
04 – Reusable Buildings/07 - Spanish Town - Railing Kit Blockout.mp460.04 MB
04 – Reusable Buildings/08 - Spanish Town - Backalley Blockout Finalization.mp443.59 MB
04 – Reusable Buildings/09 - Spanish Town - Commercial Building Blockout and Street Iteration.mp4245.57 MB
04 – Reusable Buildings/10 - Spanish Town - Tree Blockout.mp458.37 MB
05 – Art Blockout, Modularity/01 - Modularity Examples.mp477.29 MB
05 – Art Blockout, Modularity/02 - Grid Steps.mp425.91 MB
05 – Art Blockout, Modularity/03 - Outside and Inside.mp485.86 MB
05 – Art Blockout, Modularity/04 - Pivot Placement and Modular Kit Example.mp455.47 MB
05 – Art Blockout, Modularity/05 - Spanish Town - Exterior Wall Modular Kit.mp4113.4 MB
06 – Art Blockout, POIs/01 - Making Unique Buildings That Are Still Somewhat Modular.mp459.65 MB
06 – Art Blockout, POIs/02 - Spanish Town - Church View Iteration.mp423.85 MB
06 – Art Blockout, POIs/03 - Spanish Town - Church Art Blockout.mp4304.84 MB
06 – Art Blockout, POIs/04 - Spanish Town - Archway Art Blockout.mp4188.27 MB
07 – Art Blockout, Ground/01 - Making Unique Ground Meshes.mp446.82 MB
07 – Art Blockout, Ground/02 - Spanish Town - Ground Mesh Blockout.mp4227.3 MB
08 – Physical Lighting Setup/01 - Physical Lighting Workflow.mp4165.85 MB
08 – Physical Lighting Setup/02 - Procedural Sky Setup - Unreal 4.mp47.09 MB
08 – Physical Lighting Setup/03 - Procedural Sky Setup - Unreal 5.mp417.09 MB
08 – Physical Lighting Setup/04 - How to Practice Physical Lighting.mp41.55 MB
08 – Physical Lighting Setup/05 - How To Pick a Good Sun Angle.mp433.66 MB
08 – Physical Lighting Setup/06 - Exponential Height Fog.mp432.77 MB
08 – Physical Lighting Setup/07 - Unreal 4 Only - Reflection Probes.mp446.5 MB
08 – Physical Lighting Setup/08 - Exposing Different Areas.mp418 MB
08 – Physical Lighting Setup/09 - Artificial Lighting Examples.mp428.97 MB
08 – Physical Lighting Setup/10 - How Ssao Affects Materials.mp414.39 MB
08 – Physical Lighting Setup/Bonus - Fixing Unlit Materials In The Physical Lighting Workflow.mp48.32 MB
09 – Blockout Finalization/01 - Going From Blockout to Finished Environment.mp480.61 MB
10 – Environment Art Planning/01 - Define Your Work Methodolgy.mp4139.49 MB
10 – Environment Art Planning/02 - Planning Your Tileset.mp456.69 MB
10 – Environment Art Planning/03 - Project Management And Scope.mp415.82 MB
10 – Environment Art Planning/04 - Goals For This Phase.mp47.17 MB
11 – Setting Up the Art Pipeline/01 - Building An Art Pipeline.mp475.96 MB
11 – Setting Up the Art Pipeline/02 - Making Textures - Which Programs To Use.mp439.81 MB
11 – Setting Up the Art Pipeline/03 - Making Textures - Simple Pipeline Example.mp4120.93 MB
11 – Setting Up the Art Pipeline/05 - Using Tk_Tools Shaders - Part 1.mp481.38 MB
11 – Setting Up the Art Pipeline/05 - Using Tk_Tools Shaders - Part 2.mp431.78 MB
11 – Setting Up the Art Pipeline/07 - Goals For This Chapter.mp45.67 MB
12 – Creating a Tileset/01 - Introduction.mp432.93 MB
12 – Creating a Tileset/02 - Art Exploration.mp411.28 MB
12 – Creating a Tileset/03 - Zbrush For Environment Artists - 30 Min Crash Course.mp459.61 MB
12 – Creating a Tileset/04 - Zbrush For Environment Artists - Sculpting Tileable Surfaces.mp414.46 MB
12 – Creating a Tileset/05 - Zbrush For Environment Artists - Plaster Wall Example.mp495.08 MB
12 – Creating a Tileset/06 - Substance Graph Organization.mp417.17 MB
12 – Creating a Tileset/22 - Goals For This Phase.mp45.89 MB
12 – Creating a Tileset/Tip - Color Banding - How To Get Rid Of.mp46.78 MB
12 – Creating a Tileset/Tip - Substance Designer Stylized Edges Techniques - Timelapse.mp433.43 MB
13 – Creating Trimsheets/01 - Working With Trim Sets.mp4118.62 MB
13 – Creating Trimsheets/02 - Trim Set Demonstration.mp4133.31 MB
13 – Creating Trimsheets/03 - Trim Set Creation - Photoshop.mp439.8 MB
13 – Creating Trimsheets/04 - Trim Set Creation - Substance Designer.mp436.41 MB
13 – Creating Trimsheets/05 - Trim Set Creation - Bake + Photoshop.mp456.02 MB
14 – Architecture Pass/01 - Architecture Pass.mp484.12 MB
14 – Architecture Pass/05 - Objective For This Chapter.mp46.76 MB
14 – Architecture Pass/Tip - Dont Let Problems Pile Up.mp47.54 MB
14 – Architecture Pass/Tip - Mixing Photo References and Imagination.mp410.38 MB
15 – Finalizing the Architecture/01 - Finalizing The Architecture - Introduction And Goals.mp429.72 MB
15 – Finalizing the Architecture/Bonus - Developing Your Personal Style.mp496.78 MB
16 – Prop Library/01 - Building A Prop Library.mp496.97 MB
17 – Making Props/01 - Making Props.mp481.38 MB
18 – Set Dressing and Final Map Polish/01 - Set Dressing - Introduction.mp414.14 MB
18 – Set Dressing and Final Map Polish/02 - Set Dressing - Clumping Props Together.mp464.82 MB
18 – Set Dressing and Final Map Polish/03 - Set Dressing - Props Scale.mp479.11 MB

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