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[Digital Tutors] Introduction to 3ds Max 2015-KTR

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Title: Introduction toGroup: KTRYear: 2015Device: Nintendo DS
Info Hash
D2325AD6653153DF63E07586244B23A94272D149
Source
Unverified
Total Size
4.25 GB
Total Files
100
Seeders
0
Leechers
2
Health
Score
2
Type
Game

File List

FileSize
48.Exploring the unwrapping tools.FLV66.87 MB
54.Preparing our model to be rigged.FLV66.69 MB
38.Smoothing the arm pieces.FLV64.21 MB
40.Smoothing the lower body of the mech.FLV62.2 MB
31.Modeling the jet pack tank.FLV60.42 MB
88.Animating the mech's platform.FLV60.41 MB
23.Mirroring the arm.FLV59.96 MB
36.Using smoothing methods.FLV57.56 MB
97.Using space warps.FLV57.07 MB
107.Setting up image-based lighting in 3ds Max.FLV56.84 MB
26.Modeling the middle leg link.FLV56.12 MB
41.Adding the final details of the helmet.FLV55.93 MB
37.Smoothing the shoulder pieces.FLV55.87 MB
95.Creating particles in 3ds Max.FLV55.21 MB
39.Smoothing the accessory pieces.FLV54.87 MB
32.Modeling the jet pack exhaust.FLV54.84 MB
33.Modifying the hip to function.FLV53.92 MB
108.Working with additional light sources in 3ds Max.FLV53.85 MB
49.Using substance materials.FLV53.27 MB
25.Finishing the upper leg.FLV52.61 MB
109.Optimizing render speed in 3ds Max.FLV52.18 MB
110.Fine-tuning particles and other materials.FLV52 MB
34.Modeling a hose.FLV51.9 MB
111.Adding motion blur and improving rendered image quality.FLV51.52 MB
102.Understanding light types in 3ds Max.FLV51.1 MB
74.Controlling the mech's legs.FLV50.93 MB
51.Adding file textures.FLV50.15 MB
7.Accessing sub-object modes.FLV50.09 MB
90.Finalizing our blocking pass and starting on our polishing stage.FLV49.73 MB
29.Modeling the back foot piece.FLV49.54 MB
20.Modeling the arm cannon housing.FLV49.32 MB
96.Modifying the particle system behavior.FLV49.17 MB
64.Setting up bone chains for the mech's toes..FLV48.61 MB
22.Modeling the gun barrel.FLV47.86 MB
21.Modeling the arm cannon interior.FLV47.26 MB
89.Blocking in the mech's performance.FLV46.67 MB
24.Modeling the upper leg.FLV45.56 MB
44.Modifying the basic parameters of a material.FLV44.28 MB
66.Connecting the mech's legs to follow the rig.FLV43.35 MB
30.Modeling the mid sections.FLV42.86 MB
56.Finishing the grouping process of our model.FLV42.71 MB
100.Finalizing the particle system.FLV42.34 MB
52.Adding a bump map.FLV41.43 MB
73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV41.26 MB
17.Modeling the shoulder socket.FLV41.25 MB
82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV41.25 MB
67.Skinning objects in 3ds Max.FLV40.85 MB
11.Modeling the hull.FLV40.54 MB
98.Creating the fog material.FLV40.51 MB
76.Creating custom attributes and wiring parameters.FLV39.72 MB
19.Modeling the elbow joint.FLV39.6 MB
72.Creating the mech's arm bones.FLV39.17 MB
27.Modeling the lower leg.FLV39.09 MB
16.Modeling the shoulder mount.FLV39.02 MB
92.Adding a shot camera.FLV38.62 MB
59.Creating a control for the mech's lower torso.FLV38.42 MB
62.Building your first bone chain.FLV38.3 MB
3.Viewport navigation.FLV38.01 MB
113.Converting an image sequence to a movie file in 3ds Max.FLV37.94 MB
58.Building a control object for the mech's upper torso.FLV37.55 MB
18.Modeling the upper arm.FLV37.47 MB
35.Adding the final elements.FLV36.98 MB
43.Material editor overview.FLV36.78 MB
47.Unwrapping UV basics.FLV36.73 MB
99.Finalizing the fog material.FLV36.61 MB
45.Adding multiple materials to a single object.FLV36.25 MB
28.Modeling the front foot piece.FLV35.84 MB
6.Creating and manipulating geometry.FLV35.73 MB
15.Modeling the pelvis.FLV34.49 MB
78.Rigging with the Reaction Manager.FLV34.38 MB
79.Making our scene animator-friendly.FLV34.36 MB
83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV33.89 MB
14.Finishing the helmet.FLV33.56 MB
105.Utilizing the Object Properties window in 3ds Max.FLV33.46 MB
55.Creating groups in 3ds Max.FLV32.94 MB
61.Adding a control for the mech's center-of-mass.FLV32.92 MB
10.Setting up reference images.FLV32.62 MB
13.Smoothing the splines.FLV32.28 MB
104.Understanding diffuse and specular components.FLV31.94 MB
63.Finishing our initial bone chain.FLV31.94 MB
91.Finishing the mech's polishing pass.FLV31.79 MB
112.Outputting our final animation from 3ds Max.FLV31.6 MB
60.Controlling the lower back.FLV30.73 MB
103.Basic light parameters in 3ds Max.FLV30.55 MB
68.Deforming the fueling line's envelope object.FLV30.51 MB
81.How to create and edit keyframes in 3ds Max.FLV29.62 MB
75.Finishing the leg controls.FLV29.39 MB
12.Beginning the helmet.FLV28.82 MB
86.Creating crowds with Populate.FLV28.77 MB
77.Arm controls.FLV28.01 MB
85.Path animation.FLV27.46 MB
69.Controlling the fueling line.FLV26.7 MB
70.Deforming the mech's mid section.FLV26.65 MB
57.Creating a global control.FLV26.1 MB
93.Wrapping up the animation and previewing animations in real-time.FLV25.62 MB
5.Selecting and viewing objects.FLV25.37 MB
65.Mirroring bones in 3ds Max.FLV25.26 MB
8.Grouping and parenting.FLV24.6 MB
2.Interface overview.FLV23.55 MB
4.Creating a 3ds Max project folder.FLV23.26 MB

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